For Director engine it is marked as optional, since so far onnly
one game is using it.
This could lead to regressions since we were not tracking which
games use Indeo codecs since we added them in 2016 (Indeo 4&5) and
2010 (Indeo 3). So, there could be an AVI video which is now stops
playing and produces a warning. In this case, the 'indeo' component
must be added to the respective engine.
Mostly done using the following Ruby script:
(Dir.glob('**/*.cpp') + Dir.glob('**/*.h')).each do |file|
s = File.read(file, encoding: 'iso8859-1')
t = s.gsub(/(([\w_.\[\]]+)\s*=\s*new\s+\S+?\[[^\]]+?\](?!\())([^\{\}]*?)\n\s+memset\(\s*\2\s*,\s*0\s*,[^;]*;/m, '\1()\3')
if t != s
File.open(file, 'w') { |io| io.write(t) }
end
end
The movies for Crusader: No Remorse have a unique decoder which is not too hard
to implement. Unfortunately, they don't properly implement the "compression"
FourCC, and instead put their ID in the "Stream Handler". Since supporting
them requires a change to the existing Image API, I thought I should make a
pull request for comments.
With this change, the movies in Crusader can all be played nicely.
Truemotion uses its own demuxer and seems to follow its own AVI rules. Work around it by coercing the video's dimensions to use the codec's internal dimensions.