Replaces uninit-variable workarounds with script patches.
The workarounds hard-coded a utility function in Hearts to always
return the first player's hand. The workarounds also used bytecode
signatures that only matched some game versions.
Now the correct Hearts hand is returned and all versions are fixed.
When clicking "buy clue" in the microscope puzzle, the game could crash with a division by zero in
cartesian:buyClue, depending on the initialization of the puzzle itself. Because the initialization is
random and non-deterministic, this crash would only occur very rarely
The existing workaround prevented a crash but it performed volume tests
on an object's offset and abruptly ended the bandit music instead of
fading it out as in the original.
The broken kDoSoundFade call is redundant because a second script calls
kDoSoundFade correctly at the same time. Now the broken call is ignored
and the music fades out normally.
Bug #5078
Adds missing fallback behavior that appeared in at least LSL6-Hires.
Removes a workaround that only addressed a symptom of this bug;
the buggy scripts only execute when a correct call to kResCheck fails.
- Clicking four times on lobby sign no longer crashes
- Sound effect now plays when quitting during end credits
Fixes bug #13549
Restore object names in QFG1VGA workarounds that were removed to
accommodate the Mac version. Instead, don't match object names
on games that are known to not have them, since there are several.
Fixes workarounds not being applied to HOYLE4 Mac and LSL6 Mac.
The existing workarounds for this game's unique way of handling saves
assumed that the player restored a game at some point before the end.
Starting a new game and playing to the end would still cause an error
in the SCI1.1 floppy version because the game's save global would
contain an SCI id instead of our virtual id; we were only patching the
global when restoring.
Now we also patch the global on kSaveGame so that it always contains a
virtual id when there is a saved game.
Note that the existing uninitialized read workaround had no effect since
the read occurred in a local procedure but the workaround entry didn't
include a local procedure signature. Updating that workaround wouldn't
fix this; there would still be scenarios where the wrong save would be
auto-deleted.
Fixes bug #5294
In addition to simplifying, this fixes the message in Spanish and
Italian versions. The CD patch signature matched these floppy versions
too and altered their correct messages.