Le Philousophe
1fd96b5085
ANDROID: Rework the audio subsystem and use Oboe
...
It would appear that Oboe is the new audio library.
It's way more complex to handle (especially on really old devices), but
it brings low latency.
Oboe also comes with its share of warkaround to apply that have no
real doc... A fine piece of software...
2026-04-12 17:28:26 +02:00
Eugene Sandulenko
5c4935090c
ANDROID: Simplified formatting for touch controls help
2026-01-27 00:16:52 +01:00
Gulraiz
ff69b5a06f
GUI: Restrict max width of scaled pictures in Help
2026-01-26 22:05:46 +03:00
antoniou79
51e495b799
ANDROID: Add extra keymaps for GMM, skip and (GUI) Close actions
...
This brings them closer to default keymaps set by ScummVM in MetaEngine::initKeymaps() and DefaultEventManager::getGlobalKeymap()
2026-01-11 15:23:05 +02:00
Le Philousophe
dc7a7bbd94
ANDROID: Reset keyboard status at creation
...
When quitting and restarting the Android application, the process can
get recycled.
In this case, the JNI shared object is never discarded and we start with
a dirty state where the keyboard status is kept from the last run.
Fixes Trac#16337.
2025-11-15 18:29:15 +01:00
Le Philousophe
475962c5ba
ANDROID: Make removal failures clearer
2025-06-29 11:00:36 +02:00
Le Philousophe
6d955fdffd
ANDROID: Override the proper delete function
...
The DefaultSaveFileManager::removeSavefile function handles caching so
if we override and don't update the caches we get desynced.
Overriding removeFile makes it cleaner.
2025-06-28 19:26:25 +02:00
Le Philousophe
396e2deb73
ANDROID: Add antialiasing support
2025-06-01 08:24:34 +02:00
Le Philousophe
f33a321fe3
ANDROID: Cleanup the obsolete 3D graphics manager
2025-06-01 08:24:34 +02:00
Le Philousophe
fb36820d86
ANDROID: Don't use the old 3D graphics manager
...
It's useless now
2025-06-01 08:24:34 +02:00
Le Philousophe
acb6703e32
ANDROID: Remove static PauseToken
...
This forced us to have a global destructor.
This removes the only one warning present in Android backend code.
2025-05-25 11:33:21 +02:00
Le Philousophe
fa741de102
ANDROID: Trigger an abort on error
...
This also outputs a stacktrace in the system log and reports it to
Google Play for further diagnostics.
2025-05-03 12:53:04 +03:00
Le Philousophe
3e509f2379
ANDROID: Use getScummVMAssetsPath to access the assets
...
This fixes cacert lookup
2024-11-15 16:01:23 +01:00
Le Philousophe
aef1690c1d
ANDROID: Allow packagers to bundle games in the assets
...
They get copied on update and automatically added.
Removed games located in the assets are cleaned up too.
2024-11-12 22:46:21 +01:00
tunnelsociety
e533413c34
JANITORIAL: Fix typo in helpTabs Touch Controls
2024-09-29 21:28:28 +02:00
Le Philousophe
c8c3a316d6
ANDROID: Properly apply touch settings when starting a game
...
The 2D graphics backend is recycled from the GUI when starting a game.
As a consequence, touch settings were never applied.
2024-09-14 16:51:19 +02:00
Le Philousophe
867cbfcd0d
ANDROID: Create a dedicated define for Android backend
...
This allows other backends (SDL, libretro) to be used on Android without
hacks.
2024-09-02 20:53:57 +03:00
Le Philousophe
a98df4e445
ANDROID: Rework the virtual gamepad controller
...
- Use a SVG asset to allow for better scalability
- Make the controller visible when touching the screen
- Allow for oblique moving by placing finger between two directions
- Add more buttons on the center area of the screen (GUIDE, START, LEFT
STICK, RIGHT STICK) and simplify right area (only four buttons)
- Don't track all fingers, only the ones needed
- Cleanup now unused code
2024-08-31 16:45:32 +02:00
Le Philousophe
3a57523490
ANDROID: Avoid use-after-free when setting up touch mode
...
We set up touch mode in graphics managers constructor.
At this point, the _graphicsManager variable was pointed to the freshly
deleted old manager instead of being null.
When we are in this position, assume the cursor is at top left.
2024-06-22 20:23:49 +02:00
Le Philousophe
4ecf2e4ccc
ANDROID: Allow to use an Intent to start a specific game
...
UI to create such intents will come in a later commit.
If the game is already running, it's resumed where it was left when
ScummVM was paused.
2024-06-01 12:44:11 +02:00
Le Philousophe
aa406ba5f3
ANDROID: Don't display burger menu when in launcher
2024-04-13 19:16:55 +02:00
Le Philousophe
27c7572bd7
ANDROID: Get HiDPI density from Android metrics
2024-01-24 21:53:07 +01:00
Eugene Sandulenko
00440cfe86
HELP: Added explanation what ScummVM is and where to get help for Android and iOS
2023-12-26 15:21:23 +01:00
Le Philousophe
db41390587
BACKENDS: Make browser_lastpath a Path object
2023-12-24 13:19:25 +01:00
Le Philousophe
db5041ecb0
COMMON: Make savepath a Path object
2023-12-24 13:19:25 +01:00
Le Philousophe
dc7fadef28
COMMON: Make iconspath a Path object
2023-12-24 13:19:25 +01:00
Le Philousophe
01ebece807
COMMON: Make getDefaultConfigFileName return a Path instead of a String
2023-12-24 13:19:25 +01:00
Le Philousophe
d9a8131ba2
COMMON: Make getDefaultLogFileName return a Path instead of a String
2023-12-24 13:19:25 +01:00
Le Philousophe
742bed351a
ANDROID: Make application quit even when the application is hidden
...
Without this, when the application is in background, it is stuck waiting
for threads to join.
This is handful when, for example, there is an error while the
application got in background.
2023-12-10 17:39:46 +01:00
Eugene Sandulenko
58eedff7d1
ANDROID: Adjusted image sizes in help text
2023-11-01 00:24:11 +01:00
CadiH
7e41bec7f0
BACKENDS: ANDROID: minor edit to Help tab contents
2023-10-06 22:24:55 +02:00
CadiH
5df0851284
BACKENDS: ANDROID: updates contents of help dialog
2023-10-06 22:24:55 +02:00
CadiH
a74c827076
BACKENDS: ADNROID: Updates content of help tab
2023-10-06 22:24:55 +02:00
Eugene Sandulenko
3cfcdd5d6f
ANDROID: Add missing include
2023-09-17 14:39:58 +02:00
Eugene Sandulenko
2bea791278
OSYSTEM: Improed const'ness of the buildHelpDialogData() call
2023-09-17 00:56:28 +02:00
Eugene Sandulenko
7527757d6f
BACKENDS: ANDROID: Move Android-specific HelpDialog tabs to backend
2023-09-17 00:56:28 +02:00
Ankush Dutt
a26d00a2b7
DLC: Remove Playstore code
2023-09-14 08:22:56 +02:00
Ankush Dutt
2a60a4d213
DLC: Set kFeatureDLC and _dlcStore for ScummVMCloud, Playstore in backend
2023-09-14 08:22:56 +02:00
Ankush Dutt
045a99e50c
BACKENDS: Remove platform-specific defines and enforce factory design pattern for creating DLC store
2023-09-14 08:22:56 +02:00
Ankush Dutt
6e8bdee909
BACKENDS: Add initial code for DLC Manager
2023-09-14 08:22:56 +02:00
Thierry Crozat
ef7c881416
OSYSTEM: Add kFeatureTouchscreen to identify backends with a touchscreen
2023-08-22 23:37:11 +01:00
Le Philousophe
79c3063979
ANDROID: Improve CPU detection
...
CPU architecture can be determined at build time.
Add support for x86 extensions.
2023-08-13 12:58:45 +02:00
Wyatt Radkiewicz
787837ca41
ALL: Add Cpu prefix to SIMD extension features
2023-08-13 00:22:10 +02:00
Wyatt Radkiewicz
bdc6d72e0b
ANDROID: Added ARM NEON detection in backend init
2023-08-13 00:22:10 +02:00
antoniou79
95f1ca2847
ANDROID: Fix double tap and right click hold for direct mouse mode
...
Also re-work slightly the system for handling the delayed mouse up touch event
2023-08-07 17:31:02 +03:00
Le Philousophe
a58bac8ccb
ANDROID: Avoid calling native code from UI thread
...
This can lead to race conditions.
When synchronizing virtual keyboard state, just set a variable in UI
thread.
The variable will be read in worker thread during event polling, this
will ensure that graphics code is configured at a proper time.
2023-07-14 11:22:06 +02:00
Le Philousophe
e3877d2606
ANDROID: Move game at the top of screen when keyboard is shown
2023-07-09 11:48:27 +02:00
Le Philousophe
e62b59f16c
ANDROID: Synchronize keyboard status between Java and C++
...
Without this, if keyboard is displayed by the user, the C++ side never
knows about it.
2023-07-09 11:48:27 +02:00
Le Philousophe
1cffb9c86a
ANDROID: Don't make GL calls when there is not context
...
This is forbidden by EGL specification
2023-06-26 15:25:27 +03:00
antoniou79
64797234e6
ANDROID: Add Control tab for mouse pointer speed
...
and joystick deadzone. By supporting kFeatureKbdMouseSpeed and kFeatureJoystickDeadzone and registering default values
Both of these config settings (kbdmouse_speed, joystick_deadzone) factor in virtual mouse movement.
Helps handle virtual mouse pointer speed when controlled with DPAD or is too fast for the user
2023-04-02 21:55:56 +03:00