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Rename o6_samGame to o6_bompWindow.
svn-id: r3679
This commit is contained in:
+5
-4
@@ -151,7 +151,7 @@ void Scumm::setupOpcodes2() {
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&Scumm::o6_setObjectXY,
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&Scumm::o6_drawBlastObject,
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/* 64 */
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&Scumm::o6_samGame,
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&Scumm::o6_bompWindow,
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&Scumm::o6_stopObjectCode,
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&Scumm::o6_stopObjectCode,
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&Scumm::o6_endCutscene,
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@@ -673,17 +673,18 @@ void Scumm::setupOpcodes2() {
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_opcodes = opcode_list;
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_opcodes_lookup = opcode_lookup;
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}
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void Scumm::o6_samGame() {
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void Scumm::o6_bompWindow() { // Set BOMP processing window
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int a, b, c, d;
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// Sam and Max game opcode
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d = pop();
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c = pop();
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b = pop();
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a = pop();
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warning("o6_bompWindow(%d, %d, %d, %d)", a, b, c, d);
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// sub_274EF(a, b, c, d);
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}
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int Scumm::popRoomAndObj(int *room) {
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int obj;
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