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synced 2026-06-20 05:45:29 +00:00
Moved some more animation stuff out of the Logic class and into the
increasingly misnamed Router class. (I'll fix the naming later. Probably.) svn-id: r18066
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907dec571a
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4 files changed
+82
-93
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+35
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@@ -81,19 +81,19 @@ int32 Logic::fnSetSession(int32 *params) {
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int32 Logic::fnBackSprite(int32 *params) {
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// params: 0 pointer to object's graphic structure
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setSpriteStatus(params[0], BACK_SPRITE);
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_router->setSpriteStatus((ObjectGraphic *) decodePtr(params[0]), BACK_SPRITE);
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return IR_CONT;
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}
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int32 Logic::fnSortSprite(int32 *params) {
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// params: 0 pointer to object's graphic structure
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setSpriteStatus(params[0], SORT_SPRITE);
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_router->setSpriteStatus((ObjectGraphic *) decodePtr(params[0]), SORT_SPRITE);
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return IR_CONT;
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}
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int32 Logic::fnForeSprite(int32 *params) {
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// params: 0 pointer to object's graphic structure
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setSpriteStatus(params[0], FORE_SPRITE);
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_router->setSpriteStatus((ObjectGraphic *) decodePtr(params[0]), FORE_SPRITE);
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return IR_CONT;
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}
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@@ -106,9 +106,7 @@ int32 Logic::fnRegisterMouse(int32 *params) {
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// params: 0 pointer to ObjectMouse or 0 for no write to mouse
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// list
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ObjectMouse *ob_mouse = (ObjectMouse *) decodePtr(params[0]);
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_vm->_mouse->registerMouse(ob_mouse, NULL);
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_vm->_mouse->registerMouse((ObjectMouse *) decodePtr(params[0]), NULL);
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return IR_CONT;
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}
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@@ -117,8 +115,11 @@ int32 Logic::fnAnim(int32 *params) {
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// 1 pointer to object's graphic structure
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// 2 resource id of animation file
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// 0 means normal forward anim
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return animate(params, false);
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// Normal forward animation
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return _router->doAnimate(
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(ObjectLogic *) decodePtr(params[0]),
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(ObjectGraphic *) decodePtr(params[1]),
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params[2], false);
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}
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int32 Logic::fnRandom(int32 *params) {
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@@ -324,8 +325,13 @@ int32 Logic::fnMegaTableAnim(int32 *params) {
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// 2 pointer to object's mega structure
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// 3 pointer to animation table
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// 0 means normal forward anim
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return megaTableAnimate(params, false);
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// Normal forward anim
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return _router->megaTableAnimate(
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(ObjectLogic *) decodePtr(params[0]),
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(ObjectGraphic *) decodePtr(params[1]),
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(ObjectMega *) decodePtr(params[2]),
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(uint32 *) decodePtr(params[3]),
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false);
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}
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int32 Logic::fnAddMenuObject(int32 *params) {
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@@ -428,7 +434,7 @@ int32 Logic::fnRegisterFrame(int32 *params) {
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int32 Logic::fnNoSprite(int32 *params) {
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// params: 0 pointer to object's graphic structure
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setSpriteStatus(params[0], NO_SPRITE);
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_router->setSpriteStatus((ObjectGraphic *) decodePtr(params[0]), NO_SPRITE);
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return IR_CONT;
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}
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@@ -1663,8 +1669,13 @@ int32 Logic::fnReverseMegaTableAnim(int32 *params) {
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// 2 pointer to object's mega structure
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// 3 pointer to animation table
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// 1 means reverse anim
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return megaTableAnimate(params, true);
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// Reverse anim
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return _router->megaTableAnimate(
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(ObjectLogic *) decodePtr(params[0]),
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(ObjectGraphic *) decodePtr(params[1]),
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(ObjectMega *) decodePtr(params[2]),
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(uint32 *) decodePtr(params[3]),
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true);
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}
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int32 Logic::fnReverseAnim(int32 *params) {
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@@ -1672,8 +1683,11 @@ int32 Logic::fnReverseAnim(int32 *params) {
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// 1 pointer to object's graphic structure
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// 2 resource id of animation file
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// 1 means reverse anim
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return animate(params, true);
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// Reverse anim
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return _router->doAnimate(
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(ObjectLogic *) decodePtr(params[0]),
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(ObjectGraphic *) decodePtr(params[1]),
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params[2], true);
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}
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/**
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@@ -1731,25 +1745,25 @@ int32 Logic::fnSetStandbyCoords(int32 *params) {
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int32 Logic::fnBackPar0Sprite(int32 *params) {
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// params: 0 pointer to object's graphic structure
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setSpriteStatus(params[0], BGP0_SPRITE);
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_router->setSpriteStatus((ObjectGraphic *) decodePtr(params[0]), BGP0_SPRITE);
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return IR_CONT;
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}
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int32 Logic::fnBackPar1Sprite(int32 *params) {
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// params: 0 pointer to object's graphic structure
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setSpriteStatus(params[0], BGP1_SPRITE);
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_router->setSpriteStatus((ObjectGraphic *) decodePtr(params[0]), BGP1_SPRITE);
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return IR_CONT;
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}
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int32 Logic::fnForePar0Sprite(int32 *params) {
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// params: 0 pointer to object's graphic structure
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setSpriteStatus(params[0], FGP0_SPRITE);
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_router->setSpriteStatus((ObjectGraphic *) decodePtr(params[0]), FGP0_SPRITE);
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return IR_CONT;
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}
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int32 Logic::fnForePar1Sprite(int32 *params) {
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// params: 0 pointer to object's graphic structure
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setSpriteStatus(params[0], FGP1_SPRITE);
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_router->setSpriteStatus((ObjectGraphic *) decodePtr(params[0]), FGP1_SPRITE);
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return IR_CONT;
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}
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@@ -2187,13 +2201,13 @@ int32 Logic::fnPlaySequence(int32 *params) {
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int32 Logic::fnShadedSprite(int32 *params) {
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// params: 0 pointer to object's graphic structure
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setSpriteShading(params[0], SHADED_SPRITE);
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_router->setSpriteShading((ObjectGraphic *) decodePtr(params[0]), SHADED_SPRITE);
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return IR_CONT;
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}
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int32 Logic::fnUnshadedSprite(int32 *params) {
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// params: 0 pointer to object's graphic structure
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setSpriteShading(params[0], UNSHADED_SPRITE);
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_router->setSpriteShading((ObjectGraphic *) decodePtr(params[0]), UNSHADED_SPRITE);
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return IR_CONT;
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}
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