diff --git a/sword2/sword2.cpp b/sword2/sword2.cpp index 9dad4510905..673e815f3fc 100644 --- a/sword2/sword2.cpp +++ b/sword2/sword2.cpp @@ -109,8 +109,11 @@ Sword2State::Sword2State(GameDetector *detector, OSystem *syst) if (!_mixer->bindToSystem(syst)) warning("Sound initialization failed"); - _mixer->setVolume(kDefaultSFXVolume * kDefaultMasterVolume / 255); - _mixer->setMusicVolume(kDefaultMusicVolume * kDefaultMasterVolume / 255); + // We have our own volume settings panel, so don't let ScummVM's mixer + // soften the sound in any way. + + _mixer->setVolume(256); + _mixer->setMusicVolume(256); g_sound = _sound = new Sword2Sound(_mixer);