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Impliment what we call 'random guesses' for Sam and Max iMUSE
svn-id: r4271
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+3
-2
@@ -1652,9 +1652,10 @@ void Scumm::o6_isSoundRunning()
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{
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int snd = pop();
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// FIXME: This fixes wak-a-rat until we figure out why
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// iMUSE fails to locate certain sounds.
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// FIXME: This fixes wak-a-rat until we correctly implement
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// sam and max iMUSE
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if (_gameId == GID_SAMNMAX && _currentRoom == 18 && snd == 23) {
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stopSound(snd);
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push(0);
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return;
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}
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