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AGS: Refactor GUISlider::Draw(), make it easier to understand
From upstream 9394a2df433f63a4753e1dbbaf5a2a6fdff6e69a
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@@ -41,6 +41,7 @@ GUISlider::GUISlider() {
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_scEventCount = 1;
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_scEventNames[0] = "Change";
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_scEventArgs[0] = "GUIControl *control";
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_handleRange = 0;
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}
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bool GUISlider::IsHorizontal() const {
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@@ -56,51 +57,61 @@ bool GUISlider::IsOverControl(int x, int y, int leeway) const {
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}
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void GUISlider::Draw(Shared::Bitmap *ds) {
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Rect bar;
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Rect handle;
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int thickness;
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// Clamp Value
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// TODO: this is necessary here because some Slider fields are still public
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if (MinValue >= MaxValue)
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MaxValue = MinValue + 1;
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Value = Math::Clamp(Value, MinValue, MaxValue);
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// Test if sprite is available
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// TODO: react to sprites initialization/deletion instead!
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if (_GP(spriteset)[HandleImage] == nullptr)
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HandleImage = 0;
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// it's a horizontal slider
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if (IsHorizontal()) {
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thickness = Height / 3;
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bar.Left = X + 1;
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bar.Top = Y + Height / 2 - thickness;
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bar.Right = X + Width - 1;
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bar.Bottom = Y + Height / 2 + thickness + 1;
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handle.Left = (int)(((float)(Value - MinValue) / (float)(MaxValue - MinValue)) * (float)(Width - 4) - 2) + bar.Left + 1;
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handle.Top = bar.Top - (thickness - 1);
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handle.Right = handle.Left + get_fixed_pixel_size(4);
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handle.Bottom = bar.Bottom + (thickness - 1);
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if (HandleImage > 0) {
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// store the centre of the pic rather than the top
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handle.Top = bar.Top + (bar.Bottom - bar.Top) / 2 + get_fixed_pixel_size(1);
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handle.Left += get_fixed_pixel_size(2);
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}
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handle.Top += data_to_game_coord(HandleOffset);
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handle.Bottom += data_to_game_coord(HandleOffset);
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// Depending on slider's orientation, thickness is either Height or Width
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const int thickness = IsHorizontal() ? Height : Width;
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// "thick_f" is the factor for calculating relative element positions
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const int thick_f = thickness / 3; // one third of the control's thickness
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// Bar thickness
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const int bar_thick = thick_f * 2 + 2;
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// Calculate handle size
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Size handle_sz;
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if (HandleImage > 0) // handle is a sprite
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{
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handle_sz = Size(get_adjusted_spritewidth(HandleImage),
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get_adjusted_spriteheight(HandleImage));
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} else // handle is a drawn rectangle
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{
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if (IsHorizontal())
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handle_sz = Size(get_fixed_pixel_size(4) + 1, bar_thick + (thick_f - 1) * 2);
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else
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handle_sz = Size(bar_thick + (thick_f - 1) * 2, get_fixed_pixel_size(4) + 1);
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}
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// Calculate bar and handle positions
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Rect bar;
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Rect handle;
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int handle_range;
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if (IsHorizontal()) // horizontal slider
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{
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// Value pos is a coordinate corresponding to current slider's value
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bar = RectWH(X + 1, Y + Height / 2 - thick_f, Width - 1, bar_thick);
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handle_range = Width - 4;
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int value_pos = (int)(((float)(Value - MinValue) * (float)handle_range) / (float)(MaxValue - MinValue));
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handle = RectWH((bar.Left + get_fixed_pixel_size(2)) - (handle_sz.Width / 2) + 1 + value_pos - 2,
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bar.Top + (bar.GetHeight() - handle_sz.Height) / 2,
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handle_sz.Width, handle_sz.Height);
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handle.MoveToY(handle.Top + data_to_game_coord(HandleOffset));
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}
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// vertical slider
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else {
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thickness = Width / 3;
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bar.Left = X + Width / 2 - thickness;
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bar.Top = Y + 1;
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bar.Right = X + Width / 2 + thickness + 1;
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bar.Bottom = Y + Height - 1;
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handle.Top = (int)(((float)(MaxValue - Value) / (float)(MaxValue - MinValue)) * (float)(Height - 4) - 2) + bar.Top + 1;
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handle.Left = bar.Left - (thickness - 1);
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handle.Bottom = handle.Top + get_fixed_pixel_size(4);
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handle.Right = bar.Right + (thickness - 1);
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if (HandleImage > 0) {
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// store the centre of the pic rather than the left
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handle.Left = bar.Left + (bar.Right - bar.Left) / 2 + get_fixed_pixel_size(1);
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handle.Top += get_fixed_pixel_size(2);
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}
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handle.Left += data_to_game_coord(HandleOffset);
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handle.Right += data_to_game_coord(HandleOffset);
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bar = RectWH(X + Width / 2 - thick_f, Y + 1, bar_thick, Height - 1);
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handle_range = Height - 4;
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int value_pos = (int)(((float)(MaxValue - Value) * (float)handle_range) / (float)(MaxValue - MinValue));
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handle = RectWH(bar.Left + (bar.GetWidth() - handle_sz.Width) / 2,
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(bar.Top + get_fixed_pixel_size(2)) - (handle_sz.Height / 2) + 1 + value_pos - 2,
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handle_sz.Width, handle_sz.Height);
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handle.MoveToX(handle.Left + data_to_game_coord(HandleOffset));
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}
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color_t draw_color;
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@@ -129,7 +140,7 @@ void GUISlider::Draw(Shared::Bitmap *ds) {
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} else {
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// normal grey background
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draw_color = ds->GetCompatibleColor(16);
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ds->FillRect(Rect(bar.Left + 1, bar.Top + 1, bar.Right - 1, bar.Bottom - 1), draw_color);
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ds->FillRect(bar, draw_color);
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draw_color = ds->GetCompatibleColor(8);
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ds->DrawLine(Line(bar.Left, bar.Top, bar.Left, bar.Bottom), draw_color);
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ds->DrawLine(Line(bar.Left, bar.Top, bar.Right, bar.Top), draw_color);
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@@ -138,21 +149,14 @@ void GUISlider::Draw(Shared::Bitmap *ds) {
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ds->DrawLine(Line(bar.Left, bar.Bottom, bar.Right, bar.Bottom), draw_color);
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}
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if (HandleImage > 0) {
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// an image for the slider handle
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// TODO: react to sprites initialization/deletion instead!
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if (_GP(spriteset)[HandleImage] == nullptr)
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HandleImage = 0;
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handle.Left -= get_adjusted_spritewidth(HandleImage) / 2;
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handle.Top -= get_adjusted_spriteheight(HandleImage) / 2;
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if (HandleImage > 0) // handle is a sprite
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{
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draw_gui_sprite(ds, HandleImage, handle.Left, handle.Top, true);
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handle.Right = handle.Left + get_adjusted_spritewidth(HandleImage);
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handle.Bottom = handle.Top + get_adjusted_spriteheight(HandleImage);
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} else {
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} else // handle is a drawn rectangle
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{
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// normal grey tracker handle
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draw_color = ds->GetCompatibleColor(7);
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ds->FillRect(Rect(handle.Left, handle.Top, handle.Right, handle.Bottom), draw_color);
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ds->FillRect(handle, draw_color);
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draw_color = ds->GetCompatibleColor(15);
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ds->DrawLine(Line(handle.Left, handle.Top, handle.Right, handle.Top), draw_color);
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ds->DrawLine(Line(handle.Left, handle.Top, handle.Left, handle.Bottom), draw_color);
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@@ -162,6 +166,7 @@ void GUISlider::Draw(Shared::Bitmap *ds) {
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}
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_cachedHandle = handle;
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_handleRange = handle_range;
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}
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bool GUISlider::OnMouseDown() {
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@@ -175,9 +180,9 @@ void GUISlider::OnMouseMove(int x, int y) {
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return;
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if (IsHorizontal())
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Value = (int)(((float)((x - X) - 2) / (float)(Width - 4)) * (float)(MaxValue - MinValue)) + MinValue;
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Value = (int)(((float)((x - X) - 2) * (float)(MaxValue - MinValue)) / (float)_handleRange) + MinValue;
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else
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Value = (int)(((float)(((Y + Height) - y) - 2) / (float)(Height - 4)) * (float)(MaxValue - MinValue)) + MinValue;
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Value = (int)(((float)(((Y + Height) - y) - 2) * (float)(MaxValue - MinValue)) / (float)_handleRange) + MinValue;
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Value = Math::Clamp(Value, MinValue, MaxValue);
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NotifyParentChanged();
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@@ -65,6 +65,8 @@ private:
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// The following variables are not persisted on disk
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// Cached coordinates of slider handle
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Rect _cachedHandle;
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// The length of the handle movement range, in pixels
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int _handleRange;
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};
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} // namespace Shared
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