mirror of
https://github.com/scummvm/scummvm.git
synced 2026-06-20 05:45:29 +00:00
Fix bug #780922 - SAM: Conroy doesn't stop singing when escaping cutscene
svn-id: r14524
This commit is contained in:
+2
-4
@@ -52,10 +52,8 @@ void ScummEngine::unkMessage1(const byte *msg) {
|
||||
|
||||
// Sam and Max uses a caching system, printing empty messages
|
||||
// and setting VAR_V6_SOUNDMODE beforehand. See patch 609791.
|
||||
// FIXME: There are other VAR_V6_SOUNDMODE states, as
|
||||
// mentioned in the patch. FIXME after iMUSE is done.
|
||||
if (_gameId != GID_SAMNMAX || (VAR(VAR_V6_SOUNDMODE) != 2))
|
||||
_sound->talkSound(a, b, 1);
|
||||
if (VAR(VAR_V6_SOUNDMODE) != 2)
|
||||
_sound->talkSound(a, b, 1, VAR(VAR_V6_SOUNDMODE));
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user