From d7160401acbb224a2c0122f2c278eaa22ef4ef61 Mon Sep 17 00:00:00 2001 From: Giulio Camuffo Date: Wed, 20 Jul 2011 22:50:54 +0200 Subject: [PATCH] GRIM: Make LState::paused a bool. --- engines/grim/lua/lstate.cpp | 2 +- engines/grim/lua/lstate.h | 2 +- 2 files changed, 2 insertions(+), 2 deletions(-) diff --git a/engines/grim/lua/lstate.cpp b/engines/grim/lua/lstate.cpp index e4bbf31793f..c9462b30368 100644 --- a/engines/grim/lua/lstate.cpp +++ b/engines/grim/lua/lstate.cpp @@ -76,7 +76,7 @@ static void lua_openthr() { void lua_stateinit(LState *state) { state->prev = NULL; state->next = NULL; - state->paused = 0; + state->paused = false; state->state_counter1 = 0; state->state_counter2 = 0; state->updated = false; diff --git a/engines/grim/lua/lstate.h b/engines/grim/lua/lstate.h index cd5248cdaee..a9c83043a77 100644 --- a/engines/grim/lua/lstate.h +++ b/engines/grim/lua/lstate.h @@ -75,7 +75,7 @@ extern int32 IMtable_size; struct LState { LState *prev; // handle to previous state in list LState *next; // handle to next state in list - int32 paused; // flag mean if task is paused + bool paused; // flag mean if task is paused int32 state_counter1; int32 state_counter2; bool updated;