BLADERUNNER: Fixed panning of speech

Cleanup of other sound pannings
This commit is contained in:
Peter Kohaut
2019-03-06 20:41:02 +01:00
parent b8966ff1ad
commit d4e7e957b0
10 changed files with 21 additions and 22 deletions
+4 -4
View File
@@ -963,7 +963,7 @@ void ScriptBase::Sound_Left_Footstep_Walk(int actorId) {
_vm->_walkSoundId = _vm->_scene->_set->getWalkboxSoundWalkLeft(walkboxId);
_vm->_walkSoundVolume = _vm->_actors[actorId]->soundVolume();
_vm->_walkSoundBalance = _vm->_actors[actorId]->soundBalance();
_vm->_walkSoundPan = _vm->_actors[actorId]->soundPan();
}
void ScriptBase::Sound_Right_Footstep_Walk(int actorId) {
@@ -975,7 +975,7 @@ void ScriptBase::Sound_Right_Footstep_Walk(int actorId) {
_vm->_walkSoundId = _vm->_scene->_set->getWalkboxSoundWalkRight(walkboxId);
_vm->_walkSoundVolume = _vm->_actors[actorId]->soundVolume();
_vm->_walkSoundBalance = _vm->_actors[actorId]->soundBalance();
_vm->_walkSoundPan = _vm->_actors[actorId]->soundPan();
}
void ScriptBase::Sound_Left_Footstep_Run(int actorId) {
@@ -987,7 +987,7 @@ void ScriptBase::Sound_Left_Footstep_Run(int actorId) {
_vm->_walkSoundId = _vm->_scene->_set->getWalkboxSoundRunLeft(walkboxId);
_vm->_walkSoundVolume = _vm->_actors[actorId]->soundVolume();
_vm->_walkSoundBalance = _vm->_actors[actorId]->soundBalance();
_vm->_walkSoundPan = _vm->_actors[actorId]->soundPan();
}
void ScriptBase::Sound_Right_Footstep_Run(int actorId) {
@@ -999,7 +999,7 @@ void ScriptBase::Sound_Right_Footstep_Run(int actorId) {
_vm->_walkSoundId = _vm->_scene->_set->getWalkboxSoundRunRight(walkboxId);
_vm->_walkSoundVolume = _vm->_actors[actorId]->soundVolume();
_vm->_walkSoundBalance = _vm->_actors[actorId]->soundBalance();
_vm->_walkSoundPan = _vm->_actors[actorId]->soundPan();
}
// ScriptBase::Sound_Walk_Shuffle_Stop