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Remove lefts overs of old hack
svn-id: r14320
This commit is contained in:
+3
-3
@@ -55,7 +55,7 @@ void ScummEngine::unkMessage1(const byte *msg) {
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// FIXME: There are other VAR_V6_SOUNDMODE states, as
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// mentioned in the patch. FIXME after iMUSE is done.
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if (_gameId != GID_SAMNMAX || (VAR(VAR_V6_SOUNDMODE) != 2))
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_sound->talkSound(a, b, 1, -1);
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_sound->talkSound(a, b, 1);
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}
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}
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@@ -238,7 +238,7 @@ void ScummEngine::CHARSET_1() {
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talk_sound_b = buffer[8] | (buffer[9] << 8) | (buffer[12] << 16) | (buffer[13] << 24);
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buffer += 14;
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_sound->talkSound(talk_sound_a, talk_sound_b, 2, frme);
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_sound->talkSound(talk_sound_a, talk_sound_b, 2);
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// Set flag that speech variant exist of this msg.
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// TODO: This does not work for the speech system in V7+ games
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@@ -828,7 +828,7 @@ void ScummEngine::playSpeech(const byte *ptr) {
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_sound->stopTalkSound();
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_imuseDigital->startVoice(kTalkSoundID, pointer);
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_sound->talkSound(0, 0, 2, -1);
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_sound->talkSound(0, 0, 2);
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}
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}
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