Remove lefts overs of old hack

svn-id: r14320
This commit is contained in:
Travis Howell
2004-07-24 14:24:34 +00:00
parent 370cf65966
commit ce620d17fd
3 changed files with 5 additions and 5 deletions
+3 -3
View File
@@ -55,7 +55,7 @@ void ScummEngine::unkMessage1(const byte *msg) {
// FIXME: There are other VAR_V6_SOUNDMODE states, as
// mentioned in the patch. FIXME after iMUSE is done.
if (_gameId != GID_SAMNMAX || (VAR(VAR_V6_SOUNDMODE) != 2))
_sound->talkSound(a, b, 1, -1);
_sound->talkSound(a, b, 1);
}
}
@@ -238,7 +238,7 @@ void ScummEngine::CHARSET_1() {
talk_sound_b = buffer[8] | (buffer[9] << 8) | (buffer[12] << 16) | (buffer[13] << 24);
buffer += 14;
_sound->talkSound(talk_sound_a, talk_sound_b, 2, frme);
_sound->talkSound(talk_sound_a, talk_sound_b, 2);
// Set flag that speech variant exist of this msg.
// TODO: This does not work for the speech system in V7+ games
@@ -828,7 +828,7 @@ void ScummEngine::playSpeech(const byte *ptr) {
_sound->stopTalkSound();
_imuseDigital->startVoice(kTalkSoundID, pointer);
_sound->talkSound(0, 0, 2, -1);
_sound->talkSound(0, 0, 2);
}
}