AGS: Add ags_controller_arcnor plugin (used in Perfect Tides)

+ minor rework standard AGSController plugin
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Walter Agazzi authored and Eugene Sandulenko committed 2023-10-16 17:34:44 +02:00
1 parent 4ba746f6a0
commit cb2cb19256
6 files changed
+183 -8

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@@ -28,6 +28,7 @@
#include "ags/plugins/ags_collision_detector/ags_collision_detector.h"
#include "ags/plugins/ags_consoles/ags_consoles.h"
#include "ags/plugins/ags_controller/ags_controller.h"
#include "ags/plugins/ags_controller/ags_controller_arcnor.h"
#include "ags/plugins/ags_creditz/ags_creditz1.h"
#include "ags/plugins/ags_creditz/ags_creditz2.h"
#include "ags/plugins/ags_fire/ags_fire.h"
@@ -90,6 +91,9 @@ Plugins::PluginBase *pluginOpen(const char *filename) {
if (fname.equalsIgnoreCase("AGSController"))
return new AGSController::AGSController();
if (fname.equalsIgnoreCase("agscontrollerplugin"))
return new AGSController::AGSControllerArcnor();
if (fname.equalsIgnoreCase("AGS_Collision_Detector"))
return new AGSCollisionDetector::AGSCollisionDetector();