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Fixed bug that I must have introduced during one of my cleanups. The
original code read "LLogic.Logic_up( (*params*65536)+2);". I don't know where this opcode is actually used, though. svn-id: r16600
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@@ -73,7 +73,7 @@ int32 Logic::fnInteract(int32 *params) {
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// reference
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_scriptVars[PLAYER_ACTION] = 0; // must clear this
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logicUp((params[0] < 16) + 2); // 3rd script of clicked on id
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logicUp((params[0] << 16) | 2); // 3rd script of clicked on id
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// Out, up and around again - pc is saved for current level to be
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// returned to.
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