diff --git a/scumm/akos.cpp b/scumm/akos.cpp index 7e8709b163b..7fbf82a135e 100644 --- a/scumm/akos.cpp +++ b/scumm/akos.cpp @@ -938,7 +938,7 @@ byte AkosRenderer::codec16(int xmoveCur, int ymoveCur) { int32 skip_x, skip_y, cur_x, cur_y; byte transparency; //FIXME There should be better method to determine transparency in HE games - if (_vm->_features & GF_HUMONGOUS) + if (_vm->_features & GF_HUMONGOUS && _vm->_heversion < 70) transparency = (_vm->_gameId == GID_FBEAR) ? 5 : 0; else transparency = 255;