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ANDROID: implement OSystem methods and add support for soft rendering
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@@ -119,7 +119,9 @@ OSystem_Android::OSystem_Android(int audio_sample_rate, int audio_buffer_size) :
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_htc_fail(false),
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_force_redraw(false),
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_game_texture(0),
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_game_pbuf(),
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_overlay_texture(0),
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_opengl(false),
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_mouse_texture(0),
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_mouse_texture_palette(0),
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_mouse_texture_rgb(0),
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@@ -406,6 +408,9 @@ bool OSystem_Android::hasFeature(Feature f) {
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f == kFeatureAspectRatioCorrection ||
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f == kFeatureCursorPalette ||
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f == kFeatureVirtualKeyboard ||
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#ifdef USE_OPENGL
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f == kFeatureOpenGL ||
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#endif
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f == kFeatureOverlaySupportsAlpha);
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}
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