SAGA: replace Actors "::realloc" with Common::Array

svn-id: r53627
This commit is contained in:
Andrew Kurushin
2010-10-19 21:40:24 +00:00
parent 6629efc676
commit bfb0986cd4
4 changed files with 27 additions and 53 deletions
+11 -41
View File
@@ -48,12 +48,10 @@ ActorData::ActorData() {
ActorData::~ActorData() {
if (!_shareFrames)
free(_frames);
free(_tileDirections);
free(_walkStepsPoints);
freeSpriteList();
}
void ActorData::saveState(Common::OutSaveFile *out) {
int i = 0;
uint i = 0;
CommonObjectData::saveState(out);
out->writeUint16LE(_actorFlags);
out->writeSint32LE(_currentAction);
@@ -74,13 +72,13 @@ void ActorData::saveState(Common::OutSaveFile *out) {
out->writeByte(_dragonMoveType);
out->writeSint32LE(_frameNumber);
out->writeSint32LE(_tileDirectionsAlloced);
for (i = 0; i < _tileDirectionsAlloced; i++) {
out->writeSint32LE(_tileDirections.size());
for (i = 0; i < _tileDirections.size(); i++) {
out->writeByte(_tileDirections[i]);
}
out->writeSint32LE(_walkStepsAlloced);
for (i = 0; i < _walkStepsAlloced; i++) {
out->writeSint32LE(_walkStepsPoints.size());
for (i = 0; i < _walkStepsPoints.size(); i++) {
out->writeSint16LE(_walkStepsPoints[i].x);
out->writeSint16LE(_walkStepsPoints[i].y);
}
@@ -93,7 +91,7 @@ void ActorData::saveState(Common::OutSaveFile *out) {
}
void ActorData::loadState(uint32 version, Common::InSaveFile *in) {
int i = 0;
uint i = 0;
CommonObjectData::loadState(in);
_actorFlags = in->readUint16LE();
_currentAction = in->readSint32LE();
@@ -125,13 +123,13 @@ void ActorData::loadState(uint32 version, Common::InSaveFile *in) {
_frameNumber = in->readSint32LE();
setTileDirectionsSize(in->readSint32LE(), true);
for (i = 0; i < _tileDirectionsAlloced; i++) {
_tileDirections.resize(in->readSint32LE());
for (i = 0; i < _tileDirections.size(); i++) {
_tileDirections[i] = in->readByte();
}
setWalkStepsPointsSize(in->readSint32LE(), true);
for (i = 0; i < _walkStepsAlloced; i++) {
_walkStepsPoints.resize(in->readSint32LE());
for (i = 0; i < _walkStepsPoints.size(); i++) {
_walkStepsPoints[i].x = in->readSint16LE();
_walkStepsPoints[i].y = in->readSint16LE();
}
@@ -143,39 +141,13 @@ void ActorData::loadState(uint32 version, Common::InSaveFile *in) {
_walkFrameSequence = in->readSint32LE();
}
void ActorData::setTileDirectionsSize(int size, bool forceRealloc) {
if ((size <= _tileDirectionsAlloced) && !forceRealloc) {
return;
}
_tileDirectionsAlloced = size;
byte *tmp = (byte*)realloc(_tileDirections, _tileDirectionsAlloced * sizeof(*_tileDirections));
if ((tmp != NULL) || (_tileDirectionsAlloced == 0)) {
_tileDirections = tmp;
} else {
error("ActorData::setTileDirectionsSize(): Error while reallocating memory");
}
}
void ActorData::cycleWrap(int cycleLimit) {
if (_actionCycle >= cycleLimit)
_actionCycle = 0;
}
void ActorData::setWalkStepsPointsSize(int size, bool forceRealloc) {
if ((size <= _walkStepsAlloced) && !forceRealloc) {
return;
}
_walkStepsAlloced = size;
Point *tmp = (Point*)realloc(_walkStepsPoints, _walkStepsAlloced * sizeof(*_walkStepsPoints));
if ((tmp != NULL) || (_walkStepsAlloced == 0)) {
_walkStepsPoints = tmp;
} else {
error("ActorData::setWalkStepsPointsSize(): Error while reallocating memory");
}
}
void ActorData::addWalkStepPoint(const Point &point) {
setWalkStepsPointsSize(_walkStepsCount + 1, false);
_walkStepsPoints.resize(_walkStepsCount + 1);
_walkStepsPoints[_walkStepsCount++] = point;
}
@@ -183,8 +155,6 @@ void ActorData::freeSpriteList() {
_spriteList.freeMem();
}
static int commonObjectCompare(const CommonObjectDataPointer& obj1, const CommonObjectDataPointer& obj2) {
int p1 = obj1->_location.y - obj1->_location.z;
int p2 = obj2->_location.y - obj2->_location.z;
+2 -6
View File
@@ -376,11 +376,9 @@ public:
int32 _frameNumber; // current frame number
int32 _tileDirectionsAlloced;
byte *_tileDirections;
Common::Array<byte> _tileDirections;
int32 _walkStepsAlloced;
Point *_walkStepsPoints;
Common::Array<Point> _walkStepsPoints;
int32 _walkStepsCount;
int32 _walkStepIndex;
@@ -396,9 +394,7 @@ public:
void saveState(Common::OutSaveFile *out);
void loadState(uint32 version, Common::InSaveFile *in);
void setTileDirectionsSize(int size, bool forceRealloc);
void cycleWrap(int cycleLimit);
void setWalkStepsPointsSize(int size, bool forceRealloc);
void addWalkStepPoint(const Point &point);
void freeSpriteList();
};
+10 -2
View File
@@ -2281,14 +2281,22 @@ void Interface::drawPanelButtonText(InterfacePanel *panel, PanelButton *panelBut
}
break;
case kTextMusic:
if (_vm->_musicVolume)
if (_vm->_musicVolume) {
textId = kText10Percent + _vm->_musicVolume / 25 - 1;
if (textId > kTextMax) {
textId = kTextMax;
}
}
else
textId = kTextOff;
break;
case kTextSound:
if (_vm->_soundVolume)
if (_vm->_soundVolume) {
textId = kText10Percent + _vm->_soundVolume / 25 - 1;
if (textId > kTextMax) {
textId = kTextMax;
}
}
else
textId = kTextOff;
break;
+4 -4
View File
@@ -1452,8 +1452,8 @@ void IsoMap::findDragonTilePath(ActorData* actor,const Location &start, const Lo
actor->_walkStepsCount = i;
if (i) {
actor->setTileDirectionsSize(i, false);
memcpy(actor->_tileDirections, res, i);
actor->_tileDirections.resize(i);
memcpy(&actor->_tileDirections.front(), res, i);
}
}
@@ -1585,8 +1585,8 @@ void IsoMap::findTilePath(ActorData* actor, const Location &start, const Locatio
actor->_walkStepsCount = i;
if (i) {
actor->setTileDirectionsSize(i, false);
memcpy(actor->_tileDirections, res, i);
actor->_tileDirections.resize(i);
memcpy(&actor->_tileDirections.front(), res, i);
}
}