diff --git a/scumm/actor.cpp b/scumm/actor.cpp index f11c7b966ee..129d6dc7ee2 100644 --- a/scumm/actor.cpp +++ b/scumm/actor.cpp @@ -419,7 +419,7 @@ void Actor::setupActorScale() { // For some boxes, we ignore the scaling and use whatever values the // scripts set. This is used e.g. in the Mystery Vortex in Sam&Max. // Older games used the flag 0x20 differently, though. - if (_vm->_version >= 6 && (_vm->getBoxFlags(walkbox) & kBoxIgnoreScale)) + if (_vm->_gameId = GID_SAMNMAX && (_vm->getBoxFlags(walkbox) & kBoxIgnoreScale)) return; boxscale = _vm->getBoxScale(walkbox);