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Filtering specific verbs is used in ITE, but not in IHNM. It's now possible to use the jukebox in the honky-tonk in IHNM
svn-id: r27110
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@@ -719,8 +719,10 @@ void Script::whichObject(const Point& mousePoint) {
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(_currentVerb == getVerbType(kVerbClose)) ||
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((_currentVerb == getVerbType(kVerbGive)) && !_firstObjectSet) ||
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((_currentVerb == getVerbType(kVerbUse)) && !(actor->_flags & kFollower))) {
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objectId = ID_NOTHING;
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newObjectId = ID_NOTHING;
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if (_vm->getGameType() == GType_ITE) {
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objectId = ID_NOTHING;
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newObjectId = ID_NOTHING;
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}
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}
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}
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}
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