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BLADERUNNER: Named constants for animationIds P01
Part one of using named constants for model animations
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@@ -770,15 +770,6 @@ void ScriptBase::Item_Remove_From_World(int itemId) {
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_vm->_items->remove(itemId);
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}
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// Show text as subtitles mainly for debugging purposes
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// eg. display debug data on screen as subtitles
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void ScriptBase::Set_Subtitle_Text_On_Screen(Common::String displayText) {
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debugC(kDebugScript, "Set_Subtitle_Text_On_Screen(%s)", displayText.c_str());
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_vm->_subtitles->setGameSubsText(displayText, true);
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_vm->_subtitles->show();
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}
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void ScriptBase::Item_Spin_In_World(int itemId) {
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debugC(kDebugScript, "Item_Spin_In_World(%d)", itemId);
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_vm->_items->spinInWorld(itemId);
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@@ -809,6 +800,14 @@ bool ScriptBase::Item_Query_Visible(int itemId) {
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return _vm->_items->isVisible(itemId);
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}
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// Show text as subtitles mainly for debugging purposes
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// eg. display debug data on screen as subtitles
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void ScriptBase::Set_Subtitle_Text_On_Screen(Common::String displayText) {
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debugC(kDebugScript, "Set_Subtitle_Text_On_Screen(%s)", displayText.c_str());
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_vm->_subtitles->setGameSubsText(displayText, true);
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_vm->_subtitles->show();
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}
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int ScriptBase::Animation_Open() {
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//This is not implemented in game
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return -1;
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