formating code

This commit is contained in:
Pawel Kolodziejski
2008-07-30 07:37:00 +00:00
parent 2d81a8fe7a
commit 9e1e232745
7 changed files with 454 additions and 465 deletions
+4 -4
View File
@@ -1674,7 +1674,7 @@ static void ShutUpActor() {
/* Find the sector (of any type) which contains
* the requested coordinate (x,y,z).
*/
static void GetPointSector(void) {
static void GetPointSector() {
lua_Object xparam, yparam, zparam;
Sector *result;
float x = 0.0f, y = 0.0f, z = 0.0f;
@@ -1705,7 +1705,7 @@ static void GetPointSector(void) {
lua_pushnumber(result->type());
}
static void GetActorSector(void) {
static void GetActorSector() {
Actor *act;
int sectorType;
@@ -1724,7 +1724,7 @@ static void GetActorSector(void) {
}
}
static void IsActorInSector(void) {
static void IsActorInSector() {
int i, numSectors;
const char *name;
Actor *act;
@@ -1749,7 +1749,7 @@ static void IsActorInSector(void) {
lua_pushnil();
}
static void MakeSectorActive(void) {
static void MakeSectorActive() {
lua_Object sectorName;
bool visible;
int i = 0, numSectors;