formating code

This commit is contained in:
Pawel Kolodziejski
2008-09-10 11:16:57 +00:00
parent 0dd0b73b2a
commit 94dbb1a1da
19 changed files with 54 additions and 58 deletions
+9 -9
View File
@@ -303,7 +303,7 @@ static void FunctionName() {
int curr_line = lua_currentline(lua_getparam(1));
if (curr_line > 0)
sprintf(buf + strlen(buf), " at line %d", curr_line);
if (filename != NULL)
if (filename)
sprintf(buf + strlen(buf), " [in file %.100s]", filename);
lua_pushstring(buf);
}
@@ -490,7 +490,7 @@ static void SetActorWalkChore() {
act = check_actor(1);
chore = check_int(2);
costume = get_costume(act, 3, "SetActorWalkChore");
if (costume == NULL) {
if (!costume) {
if (debugLevel == DEBUG_CHORES || debugLevel == DEBUG_WARN || debugLevel == DEBUG_ALL)
warning("SetActorWalkChore() could not find the requested costume, attempting to load...");
act->pushCostume(lua_getstring(lua_getparam(3)));
@@ -858,7 +858,7 @@ static void SetActorWalkDominate() {
DEBUG_FUNCTION();
act = check_actor(1);
if (act == NULL) {
if (!act) {
lua_pushnil();
return;
}
@@ -1115,7 +1115,7 @@ static void ActorLookAt() {
nullvector = true;
if (lua_isnumber(y))
rate = luaL_check_number(3);
} else if ( lua_isnumber(x)) { // look at xyz
} else if (lua_isnumber(x)) { // look at xyz
float fX;
float fY;
float fZ;
@@ -1860,7 +1860,7 @@ static void GetCurrentSetup() {
DEBUG_FUNCTION();
name = luaL_check_string(1);
scene = g_engine->findScene(name);
if (scene == NULL) {
if (!scene) {
if (debugLevel == DEBUG_WARN || debugLevel == DEBUG_ALL)
warning("GetCurrentSetup() Requested scene (%s) is not loaded!", name);
lua_pushnil();
@@ -2357,7 +2357,7 @@ static void KillTextObject() {
textObjectParm = check_textobject(1);
delText = TextObjectExists((char *) textObjectParm->name());
if (delText != NULL)
if (delText)
g_engine->killTextObject(delText);
}
@@ -2505,7 +2505,7 @@ static void SetSpeechMode() {
DEBUG_FUNCTION();
mode = check_int(1);
if ((mode >= 1) && (mode <= 3))
if (mode >= 1 && mode <= 3)
g_engine->setSpeechMode(mode);
}
@@ -2959,7 +2959,7 @@ static void SubmitSaveGameData() {
table = lua_getparam(1);
savedState = g_engine->savedState();
if (savedState == NULL)
if (!savedState)
error("Cannot obtain saved game!");
savedState->beginSection('SUBS');
count = 0;
@@ -3828,7 +3828,7 @@ int bundle_dofile(const char *filename) {
delete b;
// Don't print warnings on Scripts\foo.lua,
// d:\grimFandango\Scripts\foo.lua
if (std::strstr(filename, "Scripts\\") == NULL && (debugLevel == DEBUG_WARN || debugLevel == DEBUG_ALL))
if (!std::strstr(filename, "Scripts\\") && (debugLevel == DEBUG_WARN || debugLevel == DEBUG_ALL))
warning("Cannot find script %s\n", filename);
return 2;