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Two fixmes - one for iMUSE bug in Sam and Max, the other for MI1VGA scaling
svn-id: r4270
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@@ -1651,6 +1651,14 @@ void Scumm::o6_setObjectName()
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void Scumm::o6_isSoundRunning()
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{
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int snd = pop();
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// FIXME: This fixes wak-a-rat until we figure out why
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// iMUSE fails to locate certain sounds.
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if (_gameId == GID_SAMNMAX && _currentRoom == 18 && snd == 23) {
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push(0);
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return;
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}
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if (snd)
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snd = isSoundRunning(snd);
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