mirror of
https://github.com/scummvm/scummvm.git
synced 2026-06-20 05:45:29 +00:00
Massive warnings fix, mostly "char *"->"const char *"
This commit is contained in:
+48
-47
@@ -81,8 +81,8 @@ extern DIR *g_searchFile;
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#define strmatch(src, dst) (strlen(src) == strlen(dst) && strcmp(src, dst) == 0)
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#define DEBUG_FUNCTION() debugFunction("Function", __FUNCTION__)
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static void debugFunction(char *debugMessage, const char *funcName);
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static void stubWarning(char *funcName);
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static void debugFunction(const char *debugMessage, const char *funcName);
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static void stubWarning(const char *funcName);
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static inline bool isObject(int num) {
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lua_Object param = lua_getparam(num);
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@@ -222,7 +222,7 @@ static inline void pushbool(bool val) {
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lua_pushnil();
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}
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static Costume *get_costume(Actor *a, int param, char *called_from) {
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static Costume *get_costume(Actor *a, int param, const char *called_from) {
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Costume *result;
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if (lua_isnil(lua_getparam(param))) {
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result = a->currentCostume();
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@@ -239,7 +239,7 @@ static Costume *get_costume(Actor *a, int param, char *called_from) {
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// Lua interface to bundle_dofile
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static void new_dofile() {
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char *fname_str = luaL_check_string(1);
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const char *fname_str = luaL_check_string(1);
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bundle_dofile(fname_str);
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}
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@@ -278,9 +278,9 @@ static void PrintWarning() {
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}
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static void FunctionName() {
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char *name;
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const char *name;
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char buf[256];
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char *filename;
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const char *filename;
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int line;
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DEBUG_FUNCTION();
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@@ -321,7 +321,7 @@ static void FunctionName() {
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// File functions
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static void CheckForFile() {
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char *filename = luaL_check_string(1);
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const char *filename = luaL_check_string(1);
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DEBUG_FUNCTION();
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pushbool(g_resourceloader->fileExists(filename));
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@@ -359,7 +359,7 @@ static void GetColorComponents() {
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// Registry functions
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static void ReadRegistryValue() {
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char *key;
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const char *key;
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const char *val;
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DEBUG_FUNCTION();
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@@ -369,8 +369,8 @@ static void ReadRegistryValue() {
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}
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static void WriteRegistryValue() {
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char *key;
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char *val;
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const char *key;
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const char *val;
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DEBUG_FUNCTION();
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key = luaL_check_string(1);
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@@ -420,7 +420,7 @@ static void GetCameraActor() {
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}
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static void SetSayLineDefaults() {
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char *key_text = NULL;
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const char *key_text = NULL;
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lua_Object table_obj;
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lua_Object key = LUA_NOOBJECT;
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@@ -892,7 +892,7 @@ static void SetActorWalkDominate() {
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}
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static void SetActorColormap() {
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char *mapname;
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const char *mapname;
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CMap *_cmap;
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Actor *act;
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@@ -1467,7 +1467,7 @@ static void SetActorShadowPlane() {
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DEBUG_FUNCTION();
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Actor *act = check_actor(1);
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char *name = lua_getstring(lua_getparam(2));
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const char *name = lua_getstring(lua_getparam(2));
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act->setShadowPlane(name);
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}
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@@ -1476,7 +1476,7 @@ static void AddShadowPlane() {
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DEBUG_FUNCTION();
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Actor *act = check_actor(1);
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char *name = lua_getstring(lua_getparam(2));
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const char *name = lua_getstring(lua_getparam(2));
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act->addShadowPlane(name);
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}
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@@ -1534,7 +1534,7 @@ std::string parseMsgText(const char *msg, char *msgId) {
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static void TextFileGetLine() {
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char textBuf[512];
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textBuf[0] = 0;
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char *filename;
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const char *filename;
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FILE *file;
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DEBUG_FUNCTION();
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@@ -1555,7 +1555,7 @@ static void TextFileGetLine() {
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static void TextFileGetLineCount() {
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char textBuf[512];
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char *filename;
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const char *filename;
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FILE *file;
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DEBUG_FUNCTION();
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@@ -1592,8 +1592,8 @@ static void TextFileGetLineCount() {
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// Localization function
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static void LocalizeString() {
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char msgId[32], buf[640], *str;
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char *result;
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char msgId[32], buf[640];
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const char *str, *result;
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DEBUG_FUNCTION();
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str = luaL_check_string(1);
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@@ -1607,7 +1607,7 @@ static void LocalizeString() {
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} else {
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result = str;
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}
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lua_pushstring(const_cast<char *>(result));
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lua_pushstring(result);
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}
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static void SayLine() {
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@@ -1623,7 +1623,7 @@ static void SayLine() {
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if (!lua_isnil(param2)) {
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do {
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if (lua_isstring(param2)) {
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char *tmpstr = lua_getstring(param2);
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const char *tmpstr = lua_getstring(param2);
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msg = parseMsgText(tmpstr, msgId);
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} else if (lua_isnumber(param2)) {
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pan = 64;
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@@ -1774,7 +1774,7 @@ static void MakeSectorActive(void) {
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numSectors = g_engine->currScene()->getSectorCount();
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if (lua_isstring(sectorName)) {
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char *name = luaL_check_string(1);
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const char *name = luaL_check_string(1);
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for (i = 0; i < numSectors; i++) {
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Sector *sector = g_engine->currScene()->getSectorBase(i);
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@@ -1906,7 +1906,7 @@ enum ImuseParam {
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static void ImStartSound() {
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int priority, group;
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char *soundName;
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const char *soundName;
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DEBUG_FUNCTION();
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soundName = luaL_check_string(1);
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@@ -1930,7 +1930,7 @@ static void ImStartSound() {
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}
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static void ImStopSound() {
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char *soundName;
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const char *soundName;
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DEBUG_FUNCTION();
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soundName = luaL_check_string(1);
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@@ -1953,7 +1953,7 @@ static void ImResume() {
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}
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static void ImSetVoiceEffect() {
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char *effectName;
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const char *effectName;
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DEBUG_FUNCTION();
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effectName = luaL_check_string(1);
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@@ -1993,7 +1993,7 @@ static void ImGetSfxVol() {
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static void ImSetParam() {
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int param, value;
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char *soundName;
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const char *soundName;
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DEBUG_FUNCTION();
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soundName = luaL_check_string(1);
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@@ -2014,7 +2014,7 @@ static void ImSetParam() {
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}
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void ImGetParam() {
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char *soundName;
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const char *soundName;
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int param;
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DEBUG_FUNCTION();
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@@ -2036,7 +2036,7 @@ void ImGetParam() {
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static void ImFadeParam() {
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int opcode, value, duration;
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char *soundName;
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const char *soundName;
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DEBUG_FUNCTION();
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soundName = luaL_check_string(1);
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@@ -2093,7 +2093,7 @@ static void SetSoundPosition() {
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g_engine->currScene()->getSoundParameters(&minVolume, &maxVolume);
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}
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char *soundName = lua_getstring(lua_getresult(1));
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const char *soundName = lua_getstring(lua_getresult(1));
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if (isActor(lua_getparam(2))) {
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Actor *act = check_actor(2);
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@@ -2197,7 +2197,7 @@ static void luaFileFindNext() {
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}
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static void luaFileFindFirst() {
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char *path, *extension;
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const char *path, *extension;
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lua_Object pathObj;
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DEBUG_FUNCTION();
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@@ -2291,7 +2291,7 @@ static void killBitmapPrimitives(Bitmap *bitmap)
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}
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static void GetImage() {
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char *bitmapName;
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const char *bitmapName;
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DEBUG_FUNCTION();
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bitmapName = luaL_check_string(1);
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@@ -2326,7 +2326,7 @@ static void BlastImage() {
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}
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void getTextObjectParams(TextObject *textObject, lua_Object table_obj) {
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char *key_text = NULL;
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const char *key_text = NULL;
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lua_Object key = LUA_NOOBJECT;
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DEBUG_FUNCTION();
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@@ -2481,7 +2481,7 @@ static void SetTextSpeed() {
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static void MakeTextObject() {
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TextObject *textObject = new TextObject();
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lua_Object tableObj;
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char *line;
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const char *line;
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DEBUG_FUNCTION();
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line = lua_getstring(lua_getparam(1));
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@@ -2538,7 +2538,7 @@ static void BlastText() {
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DEBUG_FUNCTION();
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TextObject *textObject = new TextObject();
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lua_Object tableObj;
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char *line;
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const char *line;
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DEBUG_FUNCTION();
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line = lua_getstring(lua_getparam(1));
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@@ -2894,7 +2894,7 @@ static void GetDiskFreeSpace() {
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static void NewObjectState() {
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ObjectState *state = NULL;
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ObjectState::Position pos;
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char *bitmap, *zbitmap;
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const char *bitmap, *zbitmap;
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bool visible;
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int setupID;
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@@ -2986,7 +2986,8 @@ static void ScreenShot() {
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*/
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static void GetSaveGameImage() {
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int width = 250, height = 188;
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char *filename, *data;
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const char *filename;
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char *data;
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Bitmap *screenshot;
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int dataSize;
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@@ -3013,7 +3014,7 @@ static void SubmitSaveGameData() {
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lua_Object table, table2;
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SaveGame *savedState;
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int count = 0;
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char *str;
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const char *str;
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printf("SubmitSaveGameData() started.\n");
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DEBUG_FUNCTION();
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@@ -3042,7 +3043,7 @@ static void SubmitSaveGameData() {
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static void GetSaveGameData() {
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lua_Object result;
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char *filename;
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const char *filename;
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int dataSize;
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printf("GetSaveGameData() started.\n");
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@@ -3127,7 +3128,7 @@ static void LockFont() {
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DEBUG_FUNCTION();
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param1 = lua_getparam(1);
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if (lua_isstring(param1)) {
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char *fontName = lua_getstring(param1);
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const char *fontName = lua_getstring(param1);
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Font *result = g_resourceloader->loadFont(fontName);
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if (result) {
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result->luaRef();
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@@ -3243,7 +3244,7 @@ static void LoadBundle() {
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* generate warnings about missing functions when the debug flag
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* is set to "Stub", warnings, or everything.
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*/
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static void debugFunction(char *debugMessage, const char *funcName) {
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static void debugFunction(const char *debugMessage, const char *funcName) {
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bool stubFn = strcmp(debugMessage, "WARNING: Stub function") == 0;
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FILE *output;
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@@ -3289,7 +3290,7 @@ static void debugFunction(char *debugMessage, const char *funcName) {
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}
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// Stub function for builtin functions not yet implemented
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static void stubWarning(char *funcName) {
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static void stubWarning(const char *funcName) {
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// If the user doesn't want these debug messages then don't print them
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if (debugLevel != DEBUG_WARN && debugLevel != DEBUG_STUB && debugLevel != DEBUG_FUNC && debugLevel != DEBUG_ALL)
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return;
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@@ -3454,7 +3455,7 @@ static void dummyHandler() {
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// Entries in the system table
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static struct {
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char *name;
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const char *name;
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int key;
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} system_defaults[] = {
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{ "frameTime", 0 },
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@@ -3891,7 +3892,7 @@ int bundle_dofile(const char *filename) {
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return result;
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}
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lua_Object getTableFunction(lua_Object table, char *name) {
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lua_Object getTableFunction(lua_Object table, const char *name) {
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lua_pushobject(table);
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lua_pushstring(const_cast<char *>(name));
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lua_Object handler = lua_gettable();
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@@ -3917,8 +3918,8 @@ lua_Object getTableFunction(lua_Object table, char *name) {
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return handler;
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}
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lua_Object getTableValue(lua_Object table, char *name) {
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char *key_text = NULL;
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lua_Object getTableValue(lua_Object table, const char *name) {
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const char *key_text = NULL;
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lua_Object key = LUA_NOOBJECT;
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if (!lua_istable(table)) {
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@@ -3978,14 +3979,14 @@ lua_Object getIndexedTableValue(lua_Object table, int index) {
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return lua_getresult(2);
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}
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void setTableValue(lua_Object table, char *name, int newvalue) {
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void setTableValue(lua_Object table, const char *name, int newvalue) {
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lua_pushobject(table);
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lua_pushstring(name);
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lua_pushnumber(newvalue);
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lua_settable();
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}
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void setTableValue(lua_Object table, char *name, lua_Object newvalue) {
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void setTableValue(lua_Object table, const char *name, lua_Object newvalue) {
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lua_pushobject(table);
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lua_pushstring(name);
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if (newvalue == 0)
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@@ -4019,5 +4020,5 @@ Vector3d tableToVector(lua_Object table) {
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lua_Object getEventHandler(const char *name) {
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lua_Object system_table = lua_getglobal("system");
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return getTableFunction(system_table, (char *)name);
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return getTableFunction(system_table, name);
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}
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