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DIRECTOR: Lingo: Added 'factory' keyword test
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@@ -0,0 +1,66 @@
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--
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macro AimGun2
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global aim1
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set aim1 = aim2(mNew)
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--
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factory aim2
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method mNew
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dontpassevent
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global aim1
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set the locv of sprite 24 to 540
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method mMove x, y
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set the locH of sprite 15 to x
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set the locV of sprite 15 to y-250
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method mAtFrame
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dontpassevent
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me(mMove, the mouseH, the mouseV)
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method fire
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global fire1, targeth, targetv
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set fire1 = fire2(mNew)
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set the perframehook to fire1
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me(mDispose)
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method mExit
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set the perframehook to false
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postfire
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me(mDispose)
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method mDispose
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global aim1
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set aim1 = 1
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when keydown then nothing
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--
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factory fire2
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method mNew
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dontpassevent
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set the castnum of sprite 14 to f15
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method mAtFrame
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Global StartH, StartV, targetv, stepH, stepV, bcast
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dontpassevent
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set the castnum of sprite 14 to bcast
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set the LocV of sprite 14 to (startV-stepV)
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if sprite 14 intersects 10 and (startV-6) <= targetV then
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set the castnum of sprite 14 to f16
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set the perframehook to false
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me(hit)
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exit
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end if
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if startV < targetV or bcast>g17 then
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set the perframehook to false
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set the locV of sprite 14 to 340
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aimgun2
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exit
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end if
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set startV to (startV-stepV)
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set bcast = bcast + 1
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method hit
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global KillLoc
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set killloc to the loch of sprite 3
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go "Death"
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set the locV of sprite 14 to 400
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aimgun2
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method mDispose
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global fire1
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set fire1 = 0
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--
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macro KillIt2
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global KillLoc
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set the locH of sprite 3 to KillLoc
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