From 7543deea147e5331794a12e9611dcef18354742e Mon Sep 17 00:00:00 2001 From: Joel Teichroeb Date: Sun, 6 Jul 2014 10:08:41 -0700 Subject: [PATCH] EMI: SHADERS: Rename light structure to Light Fixes issues with some shader compilers --- engines/grim/shaders/emi_actor.vertex | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/engines/grim/shaders/emi_actor.vertex b/engines/grim/shaders/emi_actor.vertex index 4c1eecf6530..0312f6f2553 100644 --- a/engines/grim/shaders/emi_actor.vertex +++ b/engines/grim/shaders/emi_actor.vertex @@ -17,14 +17,14 @@ uniform vec4 uniformColor; uniform bool lightsEnabled; uniform bool hasAmbient; -struct light { +struct Light { vec4 _position; vec4 _direction; vec4 _color; vec4 _params; }; const int maxLights = 8; -uniform light lights[maxLights]; +uniform Light lights[maxLights]; out vec2 Texcoord; out vec4 Color;