diff --git a/engines/grim/shaders/emi_actor.vertex b/engines/grim/shaders/emi_actor.vertex index 4c1eecf6530..0312f6f2553 100644 --- a/engines/grim/shaders/emi_actor.vertex +++ b/engines/grim/shaders/emi_actor.vertex @@ -17,14 +17,14 @@ uniform vec4 uniformColor; uniform bool lightsEnabled; uniform bool hasAmbient; -struct light { +struct Light { vec4 _position; vec4 _direction; vec4 _color; vec4 _params; }; const int maxLights = 8; -uniform light lights[maxLights]; +uniform Light lights[maxLights]; out vec2 Texcoord; out vec4 Color;