From 730e6b8c384f9fbe87febca4dc6af293dc9ce7ab Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Torbj=C3=B6rn=20Andersson?= Date: Tue, 2 Sep 2003 13:50:45 +0000 Subject: [PATCH] Use the new per-channel pausing. This allows us to play the music for the in-game dialogs. svn-id: r9969 --- sword2/driver/d_sound.cpp | 16 ++++++++-------- 1 file changed, 8 insertions(+), 8 deletions(-) diff --git a/sword2/driver/d_sound.cpp b/sword2/driver/d_sound.cpp index 83241b23c1e..b4040a653f1 100644 --- a/sword2/driver/d_sound.cpp +++ b/sword2/driver/d_sound.cpp @@ -627,13 +627,13 @@ void Sword2Sound::MuteSpeech(uint8 mute) { } uint8 Sword2Sound::IsSpeechMute(void) { - return (speechMuted); + return speechMuted; } int32 Sword2Sound::PauseSpeech(void) { if (GetSpeechStatus() == RDSE_SAMPLEPLAYING) { speechPaused = 1; - g_engine->_mixer->pauseChannels(true); + g_engine->_mixer->pauseHandle(soundHandleSpeech, true); } return(RD_OK); } @@ -641,7 +641,7 @@ int32 Sword2Sound::PauseSpeech(void) { int32 Sword2Sound::UnpauseSpeech(void) { if (speechPaused) { speechPaused = 0; - g_engine->_mixer->pauseChannels(false); + g_engine->_mixer->pauseHandle(soundHandleSpeech, false); } return(RD_OK); } @@ -1122,7 +1122,7 @@ int32 Sword2Sound::PauseFx(void) { if (!fxPaused) { for (i = 0; i < MAXFX; i++) { if (fxId[i]) { - g_engine->_mixer->pauseChannels(true); + g_engine->_mixer->pauseHandle(soundHandleFx[i], true); fxiPaused[i] = 1; } else { fxiPaused[i] = 0; @@ -1139,7 +1139,7 @@ int32 Sword2Sound::PauseFxForSequence(void) { if (!fxPaused) { for (i = 0; i_mixer->stopHandle(soundHandleFx[i]); + g_engine->_mixer->pauseHandle(soundHandleFx[i], true); fxiPaused[i] = 1; } else { fxiPaused[i] = 0; @@ -1156,7 +1156,7 @@ int32 Sword2Sound::UnpauseFx(void) { if (fxPaused) { for (i = 0; i < MAXFX; i++) { if (fxiPaused[i] && fxId[i]) { - g_engine->_mixer->pauseChannels(false); + g_engine->_mixer->pauseHandle(soundHandleFx[i], false); } } fxPaused = 0; @@ -2256,7 +2256,7 @@ int32 Sword2Sound::PauseMusic(void) { for (i = 0; i < 2; i++) { if (musStreaming[i]) { musicPaused[i] = TRUE; - g_engine->_mixer->pauseChannels(true); + g_engine->_mixer->pauseHandle(soundHandleMusic[i], true); } else { musicPaused[i] = FALSE; } @@ -2271,7 +2271,7 @@ int32 Sword2Sound::UnpauseMusic(void) { if (soundOn) { for (i = 0; i < 2; i++) { if (musicPaused[i]) { - g_engine->_mixer->pauseChannels(false); + g_engine->_mixer->pauseHandle(soundHandleMusic[i], false); musicPaused[i] = FALSE; } }