diff --git a/scumm/insane/insane.cpp b/scumm/insane/insane.cpp index 09a50123f56..43b3ccd507e 100644 --- a/scumm/insane/insane.cpp +++ b/scumm/insane/insane.cpp @@ -764,9 +764,6 @@ void Insane::smush_setToFinish(void) { // smlayer_stopSound void Insane::smlayer_stopSound(int idx) { - if ((_vm->_features & GF_DEMO) && (_vm->_features & GF_PC)) - return; - _vm->_imuseDigital->stopSound(readArray(idx)); } diff --git a/scumm/insane/insane_scenes.cpp b/scumm/insane/insane_scenes.cpp index d804ca5a76e..a54ac6e2ba9 100644 --- a/scumm/insane/insane_scenes.cpp +++ b/scumm/insane/insane_scenes.cpp @@ -235,13 +235,18 @@ void Insane::stopSceneSounds(int sceneId) { _actor[1].defunct = 0; _actor[1].scenePropSubIdx = 0; _actor[1].field_54 = 0; - smlayer_stopSound(89); - smlayer_stopSound(90); - smlayer_stopSound(91); - smlayer_stopSound(92); - smlayer_stopSound(93); - smlayer_stopSound(95); - smlayer_stopSound(87); + if ((_vm->_features & GF_DEMO) && (_vm->_features & GF_PC)) { + smlayer_stopSound(59); + smlayer_stopSound(63); + } else { + smlayer_stopSound(89); + smlayer_stopSound(90); + smlayer_stopSound(91); + smlayer_stopSound(92); + smlayer_stopSound(93); + smlayer_stopSound(95); + smlayer_stopSound(87); + } break; case 4: case 5: