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AGS: Engine: Complete "object interaction events take obj pointer and mode as params" commit
This completes cb6cce267d75ccdbca452873693a1ccadf0f688b
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@@ -164,7 +164,7 @@ int run_interaction_script(const ObjectEvent &obj_evt, InteractionScripts *nint,
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return -1;
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}
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int room_was = _GP(play).room_changes;
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const int room_was = _GP(play).room_changes;
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// TODO: find a way to generalize all the following hard-coded behavior
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