mirror of
https://github.com/scummvm/scummvm.git
synced 2026-06-20 05:45:29 +00:00
WINTERMUTE: Remove a few SDL-includes.
This commit is contained in:
committed by
Einar Johan Trøan Sømåen
parent
2e12f9fe4d
commit
4cf1d67140
@@ -238,7 +238,8 @@ CBSurface *CBFontTT::RenderTextToTexture(const WideString &text, int width, TTex
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TextLineList::iterator it;
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warning("CBFontTT::RenderTextToTexture - Not ported yet");
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#if 0 //TODO
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int textHeight = lines.size() * (_maxCharHeight + _ascender);
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SDL_Surface *surface = SDL_CreateRGBSurface(0, width, textHeight, 32, 0x000000FF, 0x0000FF00, 0x00FF0000, 0xFF000000);
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@@ -328,21 +329,24 @@ CBSurface *CBFontTT::RenderTextToTexture(const WideString &text, int width, TTex
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delete wmeSurface;
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return NULL;
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}
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#endif
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return NULL;
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}
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//////////////////////////////////////////////////////////////////////////
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void CBFontTT::BlitSurface(SDL_Surface *src, SDL_Surface *target, SDL_Rect *targetRect) {
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void CBFontTT::BlitSurface(Graphics::Surface *src, Graphics::Surface *target, Common::Rect *targetRect) {
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//SDL_BlitSurface(src, NULL, target, targetRect);
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warning("CBFontTT::BlitSurface - not ported yet");
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#if 0
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for (int y = 0; y < src->h; y++) {
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if (targetRect->y + y < 0 || targetRect->y + y >= target->h) continue;
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Uint8 *srcBuf = (Uint8 *)src->pixels + y * src->pitch;
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Uint8 *tgtBuf = (Uint8 *)target->pixels + (y + targetRect->y) * target->pitch;
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uint8 *srcBuf = (uint8 *)src->pixels + y * src->pitch;
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uint8 *tgtBuf = (uint8 *)target->pixels + (y + targetRect->y) * target->pitch;
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Uint32 *srcBuf32 = (Uint32 *)srcBuf;
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Uint32 *tgtBuf32 = (Uint32 *)tgtBuf;
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uint32 *srcBuf32 = (uint32 *)srcBuf;
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uint32 *tgtBuf32 = (uint32 *)tgtBuf;
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for (int x = 0; x < src->w; x++) {
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if (targetRect->x + x < 0 || targetRect->x + x >= target->w) continue;
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@@ -350,7 +354,7 @@ void CBFontTT::BlitSurface(SDL_Surface *src, SDL_Surface *target, SDL_Rect *targ
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tgtBuf32[x + targetRect->x] = srcBuf32[x];
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}
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}
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#endif
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}
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//////////////////////////////////////////////////////////////////////////
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@@ -32,10 +32,11 @@
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#include "BFontStorage.h"
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#include "BFont.h"
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#include "BSurface.h"
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#include "common/rect.h"
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#include "graphics/surface.h"
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#define NUM_CACHED_TEXTS 30
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class SDL_Surface;
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class SDL_Rect;
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namespace WinterMute {
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class FontGlyphCache;
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@@ -150,7 +151,7 @@ private:
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void CacheGlyph(wchar_t ch);
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CBSurface *RenderTextToTexture(const WideString &text, int width, TTextAlign align, int maxHeight, int &textOffset);
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void BlitSurface(SDL_Surface *src, SDL_Surface *target, SDL_Rect *targetRect);
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void BlitSurface(Graphics::Surface *src, Graphics::Surface *target, Common::Rect *targetRect);
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CBCachedTTFontText *_cachedTexts[NUM_CACHED_TEXTS];
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@@ -30,7 +30,6 @@
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#define WINTERMUTE_BOBJECT_H
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//#include "SDL.h"
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#include "BScriptHolder.h"
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#include "persistent.h"
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@@ -36,7 +36,6 @@
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#include "engines/wintermute/BGame.h"
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#include "engines/wintermute/BSprite.h"
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#include "common/system.h"
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#include "SDL.h"
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namespace WinterMute {
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@@ -147,7 +146,8 @@ HRESULT CBRenderSDL::InitRenderer(int width, int height, bool windowed) {
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if (!_win) return E_FAIL;
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#endif
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SDL_ShowCursor(SDL_DISABLE);
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warning("TODO: Hide cursor");
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//SDL_ShowCursor(SDL_DISABLE);
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#ifdef __IPHONEOS__
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// SDL defaults to OGL ES2, which doesn't work on old devices
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@@ -366,11 +366,12 @@ const char *CBRenderSDL::GetName() {
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//////////////////////////////////////////////////////////////////////////
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HRESULT CBRenderSDL::SetViewport(int left, int top, int right, int bottom) {
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SDL_Rect rect;
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rect.x = left + _borderLeft;
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rect.y = top + _borderTop;
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rect.w = (right - left) * _ratioX;
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rect.h = (bottom - top) * _ratioY;
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Common::Rect rect;
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// TODO: Hopefully this is the same logic that ScummVM uses.
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rect.left = left + _borderLeft;
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rect.top = top + _borderTop;
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rect.right = (right - left) * _ratioX;
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rect.bottom = (bottom - top) * _ratioY;
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// TODO fix this once viewports work correctly in SDL/landscape
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#ifndef __IPHONEOS__
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@@ -30,7 +30,6 @@
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#define WINTERMUTE_BRENDERER_SDL_H
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#include "BRenderer.h"
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/*#include "SDL.h"*/
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#include "common/rect.h"
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#include "graphics/surface.h"
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@@ -181,7 +181,10 @@ HRESULT CBSurfaceSDL::Create(char *Filename, bool default_ck, byte ck_red, byte
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}
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//////////////////////////////////////////////////////////////////////////
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void CBSurfaceSDL::GenAlphaMask(SDL_Surface *surface) {
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void CBSurfaceSDL::GenAlphaMask(Graphics::Surface *surface) {
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warning("CBSurfaceSDL::GenAlphaMask - Not ported yet");
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return;
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#if 0
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delete[] _alphaMask;
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_alphaMask = NULL;
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if (!surface) return;
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@@ -220,13 +223,16 @@ void CBSurfaceSDL::GenAlphaMask(SDL_Surface *surface) {
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delete[] _alphaMask;
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_alphaMask = NULL;
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}
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#endif
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}
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//////////////////////////////////////////////////////////////////////////
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Uint32 CBSurfaceSDL::GetPixel(SDL_Surface *surface, int x, int y) {
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uint32 CBSurfaceSDL::GetPixel(Graphics::Surface *surface, int x, int y) {
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warning("CBSurfaceSDL::GetPixel - Not ported yet");
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#if 0
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int bpp = surface->format->BytesPerPixel;
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/* Here p is the address to the pixel we want to retrieve */
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Uint8 *p = (Uint8 *)surface->pixels + y * surface->pitch + x * bpp;
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uint8 *p = (Uint8 *)surface->pixels + y * surface->pitch + x * bpp;
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switch (bpp) {
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case 1:
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@@ -251,6 +257,7 @@ Uint32 CBSurfaceSDL::GetPixel(SDL_Surface *surface, int x, int y) {
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default:
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return 0; /* shouldn't happen, but avoids warnings */
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}
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#endif
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}
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//////////////////////////////////////////////////////////////////////////
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@@ -271,7 +278,7 @@ HRESULT CBSurfaceSDL::Create(int Width, int Height) {
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}
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//////////////////////////////////////////////////////////////////////////
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HRESULT CBSurfaceSDL::CreateFromSDLSurface(SDL_Surface *surface) {
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HRESULT CBSurfaceSDL::CreateFromSDLSurface(Graphics::Surface *surface) {
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warning("CBSurfaceSDL::CreateFromSDLSurface not ported yet"); //TODO
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#if 0
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CBRenderSDL *renderer = static_cast<CBRenderSDL *>(Game->_renderer);
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@@ -314,7 +321,7 @@ bool CBSurfaceSDL::IsTransparentAt(int X, int Y) {
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bool CBSurfaceSDL::IsTransparentAtLite(int X, int Y) {
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//if (!_lockPixels) return false;
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Uint32 format;
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uint32 format;
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int access;
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int width, height;
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// This particular warning is rather messy, as this function is called a ton,
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@@ -31,9 +31,8 @@
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#include "graphics/surface.h"
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#include "BSurface.h"
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#include "SDL.h" // TODO, remove
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class SDL_Texture;
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class SDL_Surface;
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#include "graphics/surface.h"
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namespace WinterMute {
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class CBSurfaceSDL : public CBSurface {
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@@ -44,7 +43,7 @@ public:
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HRESULT Create(char *Filename, bool default_ck, byte ck_red, byte ck_green, byte ck_blue, int LifeTime = -1, bool KeepLoaded = false);
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HRESULT Create(int Width, int Height);
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HRESULT CreateFromSDLSurface(SDL_Surface *surface);
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HRESULT CreateFromSDLSurface(Graphics::Surface *surface); //TODO: Rename function
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bool IsTransparentAt(int X, int Y);
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bool IsTransparentAtLite(int X, int Y);
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@@ -69,8 +68,8 @@ private:
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Graphics::Surface *_surface;
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HRESULT DrawSprite(int X, int Y, RECT *Rect, float ZoomX, float ZoomY, uint32 Alpha, bool AlphaDisable, TSpriteBlendMode BlendMode, bool MirrorX, bool MirrorY, int offsetX = 0, int offsetY = 0);
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void GenAlphaMask(SDL_Surface *surface);
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uint32 GetPixel(SDL_Surface *surface, int x, int y);
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void GenAlphaMask(Graphics::Surface *surface);
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uint32 GetPixel(Graphics::Surface *surface, int x, int y);
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void *_lockPixels;
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int _lockPitch;
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@@ -71,6 +71,8 @@ void FontGlyphCache::AddGlyph(wchar_t ch, int glyphIndex, FT_GlyphSlot glyphSlot
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//////////////////////////////////////////////////////////////////////////
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void GlyphInfo::SetGlyphImage(size_t width, size_t height, size_t stride, byte *pixels) {
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warning("GlyphInfo::SetGlyphImage - Not ported yet");
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#if 0
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if (_image) SDL_FreeSurface(_image);
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_image = SDL_CreateRGBSurface(SDL_SWSURFACE, width, height, 32, 0x000000FF, 0x0000FF00, 0x00FF0000, 0xFF000000);
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@@ -91,6 +93,7 @@ void GlyphInfo::SetGlyphImage(size_t width, size_t height, size_t stride, byte *
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}
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SDL_UnlockSurface(_image);
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#endif
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}
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} // end of namespace WinterMute
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@@ -27,8 +27,8 @@ THE SOFTWARE.
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#define __WmeFontGlyphCache_H__
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#include "SDL.h"
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#include "BFontStorage.h"
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#include "graphics/surface.h"
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namespace WinterMute {
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@@ -46,7 +46,8 @@ public:
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}
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~GlyphInfo() {
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if (_image) SDL_FreeSurface(_image);
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// TODO
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//if (_image) SDL_FreeSurface(_image);
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}
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void SetGlyphInfo(float AdvanceX, float AdvanceY, int BearingX, int BearingY) {
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@@ -79,7 +80,7 @@ public:
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int GetBearingY() {
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return _bearingY;
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}
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SDL_Surface *GetImage() {
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Graphics::Surface *GetImage() {
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return _image;
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}
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@@ -94,7 +95,7 @@ private:
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int _width;
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int _height;
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SDL_Surface *_image;
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Graphics::Surface *_image;
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};
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