Full Throttle handles verb differently

svn-id: r14182
This commit is contained in:
Travis Howell
2004-07-10 11:42:31 +00:00
parent a2afa01580
commit 4b4bb0d726
4 changed files with 18 additions and 30 deletions
-7
View File
@@ -368,13 +368,6 @@ void ScummEngine::drawString(int a, const byte *msg) {
_charset->_ignoreCharsetMask = true;
// In Full Throttle (and other games?), verb text should always mask
// and never time out. We can't do it blindly for all games, because
// it causes problem with the FOA intro.
if ((_gameId == GID_FT) && a == 4)
_talkDelay = -1;
if (!buf[0]) {
buf[0] = ' ';
buf[1] = 0;