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DEVTOOLS: Fix languages in create_nancy
Replace Common::Language with a custom enum.
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@@ -44,7 +44,7 @@
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* 2 bytes Number of games (ignoring multiple languages)
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* 4 bytes per game File offsets for every game's data
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* Rest of file Game data
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*
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*
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* Game data contents:
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* Various data sections, depending on title;
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* e.g.: only nancy1 has a hint section, since later
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@@ -53,14 +53,14 @@
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* 4 bytes Offset to next section
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* 4 bytes Section tag (generated using MKTAG macro)
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* variable Section data
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*
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*
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* Arrays in the game data are variable-size.
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* All arrays are preceded by a 2-byte size property.
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* 2D arrays with strings (e.g conditional dialogue) are also preceded
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* by a list of 4-byte offsets (one per language).
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* All offsets are absolute (relative to start of file).
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* All data is little endian.
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*
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*
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* Game order:
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* The Vampire Diaries
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* Nancy Drew: Secrets Can Kill
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@@ -108,8 +108,8 @@ void writeSoundChannels(File &output, const SoundChannelInfo &soundChannelInfo)
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writeToFile(output, soundChannelInfo.sfxChannels);
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}
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void writeLanguages(File &output, const Common::Array<Common::Language> &languages) {
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output.writeUint32(MKTAG('L', 'A', 'N', 'G'));
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void writeLanguages(File &output, const Common::Array<GameLanguage> &languages) {
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output.writeUint32(MKTAG('L', 'A', 'N', '2'));
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writeToFile(output, languages);
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}
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@@ -209,7 +209,7 @@ int main(int argc, char *argv[]) {
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WRAPWITHOFFSET(writeGoodbyes(output, _tvdGoodbyes, _tvdGoodbyeTexts))
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WRAPWITHOFFSET(writeEmptySaveTexts(output, _tvdEmptySaveStrings))
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WRAPWITHOFFSET(writeEventFlagNames(output, _tvdEventFlagNames))
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// Nancy Drew: Secrets Can Kill data
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gameOffsets.push_back(output.pos());
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WRAPWITHOFFSET(writeConstants(output, _nancy1Constants))
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@@ -222,7 +222,7 @@ int main(int argc, char *argv[]) {
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WRAPWITHOFFSET(writeRingingTexts(output, _nancy1TelephoneRinging))
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WRAPWITHOFFSET(writeEmptySaveTexts(output, _nancy1EmptySaveStrings))
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WRAPWITHOFFSET(writeEventFlagNames(output, _nancy1EventFlagNames))
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// Nancy Drew: Stay Tuned for Danger data
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gameOffsets.push_back(output.pos());
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WRAPWITHOFFSET(writeConstants(output, _nancy2Constants))
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@@ -235,7 +235,7 @@ int main(int argc, char *argv[]) {
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WRAPWITHOFFSET(writeEventFlagNames(output, _nancy2EventFlagNames))
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WRAPWITHOFFSET(writePatchFile(output, 3, nancy2PatchSrcFiles, "files/nancy2"))
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WRAPWITHOFFSET(writePatchAssociations(output, nancy2PatchAssociations))
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// Nancy Drew: Message in a Haunted Mansion data
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gameOffsets.push_back(output.pos());
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WRAPWITHOFFSET(writeConstants(output, _nancy3Constants))
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@@ -248,7 +248,7 @@ int main(int argc, char *argv[]) {
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WRAPWITHOFFSET(writeEventFlagNames(output, _nancy3EventFlagNames))
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WRAPWITHOFFSET(writePatchFile(output, 4, nancy3PatchSrcFiles, "files/nancy3"))
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WRAPWITHOFFSET(writePatchAssociations(output, nancy3PatchAssociations))
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// Nancy Drew: Treasure in the Royal Tower data
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gameOffsets.push_back(output.pos());
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WRAPWITHOFFSET(writeConstants(output, _nancy4Constants))
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