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Another quick Zak hack.. until charsets work, anyway.
svn-id: r3579
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+4
-1
@@ -446,7 +446,10 @@ void Scumm::drawString(int a) {
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_msgPtrToAdd++;
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}
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if(space) *space='\0';
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if(_gameId==GID_ZAK256) {
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debug(1, "DRAWSTRING: %s", buf);
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return;
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}
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if (charset._center) {
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charset._left -= charset.getStringWidth(a, buf, 0) >> 1;
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}
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