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Merged common/stdafx.h into common/scummsys.h. All referencing files have been updated.
svn-id: r28966
This commit is contained in:
+8
-10
@@ -23,8 +23,6 @@
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*
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*/
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#include "common/stdafx.h"
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#include "engines/engine.h"
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#include "base/commandLine.h"
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#include "base/plugins.h"
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@@ -297,7 +295,7 @@ void registerDefaults() {
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Common::String parseCommandLine(Common::StringMap &settings, int argc, char **argv) {
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const char *s, *s2;
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// argv[0] contains the name of the executable.
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if (argv && argv[0]) {
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s = strrchr(argv[0], '/');
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@@ -310,7 +308,7 @@ Common::String parseCommandLine(Common::StringMap &settings, int argc, char **ar
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for (int i = 1; i < argc; ++i) {
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s = argv[i];
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s2 = (i < argc-1) ? argv[i+1] : 0;
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if (s[0] != '-') {
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// The argument doesn't start with a dash, so it's not an option.
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// Hence it must be the target name. We currently enforce that
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@@ -559,7 +557,7 @@ static void runDetectorTest() {
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// engines. Basically, it loops over all targets, and calls the detector
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// for the given path. It then prints out the result and also checks
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// whether the result agrees with the settings of the target.
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const Common::ConfigManager::DomainMap &domains = ConfMan.getGameDomains();
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Common::ConfigManager::DomainMap::const_iterator iter = domains.begin();
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int success = 0, failure = 0;
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@@ -576,7 +574,7 @@ static void runDetectorTest() {
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if (gameid.empty()) {
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gameid = name;
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}
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FilesystemNode dir(path);
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FSList files;
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if (!dir.getChildren(files, FilesystemNode::kListAll)) {
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@@ -590,7 +588,7 @@ static void runDetectorTest() {
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for (x = candidates.begin(); x != candidates.end(); ++x) {
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gameidDiffers |= (scumm_stricmp(gameid.c_str(), x->gameid().c_str()) != 0);
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}
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if (candidates.empty()) {
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printf(" FAILURE: No games detected\n");
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failure++;
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@@ -608,7 +606,7 @@ static void runDetectorTest() {
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printf(" SUCCESS: Game was detected correctly\n");
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success++;
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}
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for (x = candidates.begin(); x != candidates.end(); ++x) {
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printf(" gameid '%s', desc '%s', language '%s', platform '%s'\n",
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x->gameid().c_str(),
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@@ -680,7 +678,7 @@ bool processSettings(Common::String &command, Common::StringMap &settings) {
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usage("Unrecognized game target '%s'", command.c_str());
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}
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}
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// The user can override the savepath with the SCUMMVM_SAVEPATH
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// environment variable. This is weaker than a --savepath on the
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@@ -711,7 +709,7 @@ bool processSettings(Common::String &command, Common::StringMap &settings) {
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for (Common::String::iterator c = key.begin(); c != key.end(); ++c)
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if (*c == '-')
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*c = '_';
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// Store it into ConfMan.
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ConfMan.set(key, value, Common::ConfigManager::kTransientDomain);
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}
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