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BASE: Generate list of languages and platforms instead of hardcoding
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+55
-12
@@ -66,9 +66,12 @@ static const char USAGE_STRING[] =
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// DONT FIXME: DO NOT ORDER ALPHABETICALLY, THIS IS ORDERED BY IMPORTANCE/CATEGORY! :)
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#if defined(ANDROID) || defined(__DS__) || defined(__3DS__)
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static const char HELP_STRING[] = "NoUsageString"; // save more data segment space
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static const char HELP_STRING1[] = "%s None"; // save more data segment space
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static const char HELP_STRING2[] = "None";
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static const char HELP_STRING3[] = "None";
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static const char HELP_STRING4[] = "None";
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#else
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static const char HELP_STRING[] =
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static const char HELP_STRING1[] =
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"ScummVM - Graphical Adventure Game Interpreter\n"
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"Usage: %s [OPTIONS]... [GAME]\n"
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" -v, --version Display ScummVM version information and exit\n"
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@@ -125,9 +128,19 @@ static const char HELP_STRING[] =
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" --themepath=PATH Path to where GUI themes are stored\n"
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" --list-themes Display list of all usable GUI themes\n"
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" -e, --music-driver=MODE Select music driver (see README for details)\n"
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" --list-audio-devices List all available audio devices\n"
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" -q, --language=LANG Select language (en,de,fr,it,pt,es,jp,zh,kr,se,gb,\n"
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" hb,ru,cz)\n"
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" --list-audio-devices List all available audio devices\n";
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// Make it match the indentation of the main list
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#define kCommandLineIndent \
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" "
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#define kCommandMaxWidth 79
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static const char HELP_STRING2[] =
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" -q, --language=LANG Select language (";
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static const char HELP_STRING3[] =
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" --platform=WORD Specify platform of game (allowed values: ";
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static const char HELP_STRING4[] =
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" -m, --music-volume=NUM Set the music volume, 0-255 (default: 192)\n"
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" -s, --sfx-volume=NUM Set the sfx volume, 0-255 (default: 192)\n"
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" -r, --speech-volume=NUM Set the speech volume, 0-255 (default: 192)\n"
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@@ -146,12 +159,6 @@ static const char HELP_STRING[] =
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" drive, path, or numeric index (default: 0 = best\n"
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" choice drive)\n"
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" --joystick[=NUM] Enable joystick input (default: 0 = first joystick)\n"
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" --platform=WORD Specify platform of game (allowed values: 2gs, 3do,\n"
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" acorn, amiga, android, apple2, atari, atari8, beos,\n"
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" c64, cdi, coco, coco3, fmtowns, genesis, ios, lunux,\n"
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" nes, mac, macintosh2, os2, pc, pc98, pce, pippin, ppc,\n"
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" psx, ps2, saturm, segacd, shockwave, ti994, wii,\n"
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" windows, xbox, zx)\n"
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" --savepath=PATH Path to where saved games are stored\n"
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" --extrapath=PATH Extra path to additional game data\n"
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" --iconspath=PATH Path to additional icons for the launcher grid view\n"
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@@ -1740,7 +1747,43 @@ bool processSettings(Common::String &command, Common::StringMap &settings, Commo
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printf("Features compiled in: %s\n", gScummVMFeatures);
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return true;
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} else if (command == "help") {
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printf(HELP_STRING, s_appName);
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printf(HELP_STRING1, s_appName);
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Common::String s = HELP_STRING2;
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Common::List<Common::String> langs = Common::getLanguageList();
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s += langs.front();
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langs.pop_front();
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for (auto &l : langs) {
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if (s.size() + l.size() + 2 >= kCommandMaxWidth) {
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printf("%s,\n", s.c_str());
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s = kCommandLineIndent + l;
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} else {
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s += ", " + l;
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}
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}
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printf("%s)\n", s.c_str());
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s = HELP_STRING3;
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Common::List<Common::String> platforms = Common::getPlatformList();
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s += platforms.front();
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langs.pop_front();
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for (auto &p : platforms) {
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if (s.size() + p.size() + 2 >= kCommandMaxWidth) {
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printf("%s,\n", s.c_str());
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s = kCommandLineIndent + p;
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} else {
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s += ", " + p;
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}
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}
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printf("%s)\n", s.c_str());
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printf(HELP_STRING4);
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return true;
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} else if (command == "auto-detect") {
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bool resursive = settings["recursive"] == "true";
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