ENGINES: Allow detection entries to match on full paths

This allows an engine to match files that exist multiple times
in the same game directory with the same basename.

For example, different releases of Torin's Passage in SCI engine
come with zero or more GERMAN, FRENCH, ENGLISH, etc. directories,
all containing files with the same basenames but with different
contents per language. Because the allFiles map used only the
basename of a file as a key, it could not match more than one of
these localization directories, which made it impossible to select
from all the possible languages.

Refs Trac#9772.
This commit is contained in:
Colin Snover
2017-05-21 15:56:42 -05:00
parent fa0bb7dd5a
commit 159e5a97ce
2 changed files with 17 additions and 5 deletions
+5 -4
View File
@@ -345,7 +345,7 @@ void AdvancedMetaEngine::reportUnknown(const Common::FSNode &path, const ADFileP
g_system->logMessage(LogMessageType::kInfo, report.c_str());
}
void AdvancedMetaEngine::composeFileHashMap(FileMap &allFiles, const Common::FSList &fslist, int depth) const {
void AdvancedMetaEngine::composeFileHashMap(FileMap &allFiles, const Common::FSList &fslist, int depth, const Common::String &parentName) const {
if (depth <= 0)
return;
@@ -353,6 +353,8 @@ void AdvancedMetaEngine::composeFileHashMap(FileMap &allFiles, const Common::FSL
return;
for (Common::FSList::const_iterator file = fslist.begin(); file != fslist.end(); ++file) {
Common::String tstr = (_matchFullPaths && !parentName.empty() ? parentName + "/" : "") + file->getName();
if (file->isDirectory()) {
Common::FSList files;
@@ -372,11 +374,9 @@ void AdvancedMetaEngine::composeFileHashMap(FileMap &allFiles, const Common::FSL
if (!file->getChildren(files, Common::FSNode::kListAll))
continue;
composeFileHashMap(allFiles, files, depth - 1);
composeFileHashMap(allFiles, files, depth - 1, tstr);
}
Common::String tstr = file->getName();
// Strip any trailing dot
if (tstr.lastChar() == '.')
tstr.deleteLastChar();
@@ -625,6 +625,7 @@ AdvancedMetaEngine::AdvancedMetaEngine(const void *descs, uint descItemSize, con
_guiOptions = GUIO_NONE;
_maxScanDepth = 1;
_directoryGlobs = NULL;
_matchFullPaths = false;
}
void AdvancedMetaEngine::initSubSystems(const ADGameDescription *gameDesc) const {
+12 -1
View File
@@ -251,6 +251,17 @@ protected:
*/
const char * const *_directoryGlobs;
/**
* If true, filenames will be matched against the entire path, relative to
* the root detection directory (e.g. "foo/bar.000" for a file at
* "<root>/foo/bar.000"). Otherwise, filenames only match the basename
* (e.g. "bar.000" for the same file).
*
* @note _maxScanDepth and _directoryGlobs must still be configured to allow
* the detector to find files inside subdirectories.
*/
bool _matchFullPaths;
public:
AdvancedMetaEngine(const void *descs, uint descItemSize, const PlainGameDescriptor *gameIds, const ADExtraGuiOptionsMap *extraGuiOptions = 0);
@@ -326,7 +337,7 @@ protected:
* Compose a hashmap of all files in fslist.
* Includes nifty stuff like removing trailing dots and ignoring case.
*/
void composeFileHashMap(FileMap &allFiles, const Common::FSList &fslist, int depth) const;
void composeFileHashMap(FileMap &allFiles, const Common::FSList &fslist, int depth, const Common::String &parentName = Common::String()) const;
/** Get the properties (size and MD5) of this file. */
bool getFileProperties(const Common::FSNode &parent, const FileMap &allFiles, const ADGameDescription &game, const Common::String fname, ADFileProperties &fileProps) const;