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cleanup
svn-id: r6206
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+1
-4
@@ -485,12 +485,9 @@ void Scumm::drawString(int a)
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// and never time out. We can't do it blindly for all games, because
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// it causes problem with the FOA intro.
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if ((_gameId == GID_FT || _features & GF_AFTER_V8) && a == 4)
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if (_gameId == GID_FT && a == 4)
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_talkDelay = -1;
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if (_features & GF_AFTER_V8)
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printf("Drawing string '%s'\n", buf);
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if (!buf[0]) {
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buf[0] = ' ';
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buf[1] = 0;
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