mirror of
https://github.com/scummvm/scummvm.git
synced 2026-06-20 05:45:29 +00:00
synced with scummvm to 2011-Apr-13
This commit is contained in:
+282
-46
@@ -27,9 +27,9 @@
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#include "common/func.h"
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#include "common/debug.h"
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#include "common/config-manager.h"
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#ifdef DYNAMIC_MODULES
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#include "common/config-manager.h"
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#include "common/fs.h"
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#endif
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@@ -92,6 +92,56 @@ public:
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LINK_PLUGIN(GRIM)
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#endif
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// Music plugins
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// TODO: Use defines to disable or enable each MIDI driver as a
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// static/dynamic plugin, like it's done for the engines
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LINK_PLUGIN(AUTO)
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LINK_PLUGIN(NULL)
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#if defined(WIN32) && !defined(_WIN32_WCE) && !defined(__SYMBIAN32__)
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LINK_PLUGIN(WINDOWS)
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#endif
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#if defined(USE_ALSA)
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LINK_PLUGIN(ALSA)
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#endif
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#if defined(USE_SEQ_MIDI)
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LINK_PLUGIN(SEQ)
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#endif
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#if defined(__MINT__)
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LINK_PLUGIN(STMIDI)
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#endif
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#if defined(IRIX)
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LINK_PLUGIN(DMEDIA)
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#endif
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#if defined(__amigaos4__)
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LINK_PLUGIN(CAMD)
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#endif
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#if defined(MACOSX)
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LINK_PLUGIN(COREAUDIO)
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LINK_PLUGIN(COREMIDI)
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#endif
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#ifdef USE_FLUIDSYNTH
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LINK_PLUGIN(FLUIDSYNTH)
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#endif
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#ifdef USE_MT32EMU
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LINK_PLUGIN(MT32)
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#endif
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#if defined(__ANDROID__)
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LINK_PLUGIN(EAS)
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#endif
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LINK_PLUGIN(ADLIB)
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LINK_PLUGIN(PCSPK)
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LINK_PLUGIN(PCJR)
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LINK_PLUGIN(CMS)
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#ifndef DISABLE_SID
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LINK_PLUGIN(C64)
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#endif
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// LINK_PLUGIN(AMIGA)
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LINK_PLUGIN(APPLEIIGS)
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LINK_PLUGIN(TOWNS)
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#if defined(USE_TIMIDITY)
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LINK_PLUGIN(TIMIDITY)
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#endif
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return pl;
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}
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};
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@@ -166,7 +216,19 @@ void FilePluginProvider::addCustomDirectories(Common::FSList &dirs) const {
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#pragma mark -
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DECLARE_SINGLETON(PluginManager)
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PluginManager *PluginManager::_instance = NULL;
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PluginManager &PluginManager::instance() {
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if (_instance)
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return *_instance;
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#if defined(UNCACHED_PLUGINS) && defined(DYNAMIC_MODULES)
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_instance = new PluginManagerUncached();
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#else
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_instance = new PluginManager();
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#endif
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return *_instance;
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}
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PluginManager::PluginManager() {
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// Always add the static plugin provider.
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@@ -175,7 +237,7 @@ PluginManager::PluginManager() {
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PluginManager::~PluginManager() {
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// Explicitly unload all loaded plugins
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unloadPlugins();
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unloadAllPlugins();
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// Delete the plugin providers
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for (ProviderList::iterator pp = _providers.begin();
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@@ -189,62 +251,166 @@ void PluginManager::addPluginProvider(PluginProvider *pp) {
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_providers.push_back(pp);
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}
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void PluginManager::loadPlugins() {
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/**
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* This should only be called once by main()
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**/
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void PluginManagerUncached::init() {
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unloadAllPlugins();
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_allEnginePlugins.clear();
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// Resize our pluginsInMem list to prevent fragmentation
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_pluginsInMem[PLUGIN_TYPE_ENGINE].resize(2);
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unloadPluginsExcept(PLUGIN_TYPE_ENGINE, NULL, false); // empty the engine plugins
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for (ProviderList::iterator pp = _providers.begin();
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pp != _providers.end();
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++pp) {
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PluginList pl((*pp)->getPlugins());
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for (PluginList::iterator p = pl.begin(); p != pl.end(); ++p) {
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// This is a 'hack' based on the assumption that we have no sound
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// file plugins. Currently this is the case. If it changes, we
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// should find a fast way of detecting whether a plugin is a
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// music or an engine plugin.
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if ((*pp)->isFilePluginProvider()) {
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_allEnginePlugins.push_back(*p);
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} else if ((*p)->loadPlugin()) { // and this is the proper method
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if ((*p)->getType() == PLUGIN_TYPE_ENGINE) {
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(*p)->unloadPlugin();
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_allEnginePlugins.push_back(*p);
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} else { // add non-engine plugins to the 'in-memory' list
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// these won't ever get unloaded
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addToPluginsInMemList(*p);
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}
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}
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}
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}
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}
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/**
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* Try to load the plugin by searching in the ConfigManager for a matching
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* gameId under the domain 'plugin_files'.
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**/
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bool PluginManagerUncached::loadPluginFromGameId(const Common::String &gameId) {
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Common::ConfigManager::Domain *domain = ConfMan.getDomain("plugin_files");
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if (domain) {
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if (domain->contains(gameId)) {
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Common::String filename = (*domain)[gameId];
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if (loadPluginByFileName(filename)) {
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return true;
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}
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}
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}
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return false;
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}
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/**
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* Load a plugin with a filename taken from ConfigManager.
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**/
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bool PluginManagerUncached::loadPluginByFileName(const Common::String &filename) {
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if (filename.empty())
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return false;
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unloadPluginsExcept(PLUGIN_TYPE_ENGINE, NULL, false);
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PluginList::iterator i;
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for (i = _allEnginePlugins.begin(); i != _allEnginePlugins.end(); ++i) {
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if (Common::String((*i)->getFileName()) == filename && (*i)->loadPlugin()) {
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addToPluginsInMemList(*i);
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_currentPlugin = i;
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return true;
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}
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}
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return false;
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}
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/**
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* Update the config manager with a plugin file name that we found can handle
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* the game.
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**/
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void PluginManagerUncached::updateConfigWithFileName(const Common::String &gameId) {
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// Check if we have a filename for the current plugin
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if ((*_currentPlugin)->getFileName()) {
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if (!ConfMan.hasMiscDomain("plugin_files"))
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ConfMan.addMiscDomain("plugin_files");
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Common::ConfigManager::Domain *domain = ConfMan.getDomain("plugin_files");
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assert(domain);
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(*domain)[gameId] = (*_currentPlugin)->getFileName();
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ConfMan.flushToDisk();
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}
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}
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void PluginManagerUncached::loadFirstPlugin() {
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unloadPluginsExcept(PLUGIN_TYPE_ENGINE, NULL, false);
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// let's try to find one we can load
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for (_currentPlugin = _allEnginePlugins.begin(); _currentPlugin != _allEnginePlugins.end(); ++_currentPlugin) {
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if ((*_currentPlugin)->loadPlugin()) {
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addToPluginsInMemList(*_currentPlugin);
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break;
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}
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}
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}
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bool PluginManagerUncached::loadNextPlugin() {
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unloadPluginsExcept(PLUGIN_TYPE_ENGINE, NULL, false);
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for (++_currentPlugin; _currentPlugin != _allEnginePlugins.end(); ++_currentPlugin) {
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if ((*_currentPlugin)->loadPlugin()) {
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addToPluginsInMemList(*_currentPlugin);
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return true;
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}
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}
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return false; // no more in list
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}
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/**
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* Used by only the cached plugin manager. The uncached manager can only have
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* one plugin in memory at a time.
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**/
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void PluginManager::loadAllPlugins() {
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for (ProviderList::iterator pp = _providers.begin();
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pp != _providers.end();
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++pp) {
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PluginList pl((*pp)->getPlugins());
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Common::for_each(pl.begin(), pl.end(), Common::bind1st(Common::mem_fun(&PluginManager::tryLoadPlugin), this));
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}
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}
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void PluginManager::unloadPlugins() {
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void PluginManager::unloadAllPlugins() {
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for (int i = 0; i < PLUGIN_TYPE_MAX; i++)
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unloadPluginsExcept((PluginType)i, NULL);
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}
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void PluginManager::unloadPluginsExcept(PluginType type, const Plugin *plugin) {
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void PluginManager::unloadPluginsExcept(PluginType type, const Plugin *plugin, bool deletePlugin /*=true*/) {
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Plugin *found = NULL;
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for (PluginList::iterator p = _plugins[type].begin(); p != _plugins[type].end(); ++p) {
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for (PluginList::iterator p = _pluginsInMem[type].begin(); p != _pluginsInMem[type].end(); ++p) {
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if (*p == plugin) {
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found = *p;
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} else {
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(*p)->unloadPlugin();
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delete *p;
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if (deletePlugin)
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delete *p;
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}
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}
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_plugins[type].clear();
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_pluginsInMem[type].clear();
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if (found != NULL) {
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_plugins[type].push_back(found);
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_pluginsInMem[type].push_back(found);
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}
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}
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/*
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* Used only by the cached plugin manager since it deletes the plugin.
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*/
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bool PluginManager::tryLoadPlugin(Plugin *plugin) {
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assert(plugin);
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// Try to load the plugin
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if (plugin->loadPlugin()) {
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// The plugin is valid, see if it provides the same module as an
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// already loaded one and should replace it.
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bool found = false;
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PluginList::iterator pl = _plugins[plugin->getType()].begin();
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while (!found && pl != _plugins[plugin->getType()].end()) {
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if (!strcmp(plugin->getName(), (*pl)->getName())) {
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// Found a duplicated module. Replace the old one.
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found = true;
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delete *pl;
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*pl = plugin;
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debug(1, "Replaced the duplicated plugin: '%s'", plugin->getName());
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}
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pl++;
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}
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if (!found) {
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// If it provides a new module, just add it to the list of known plugins.
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_plugins[plugin->getType()].push_back(plugin);
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}
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addToPluginsInMemList(plugin);
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return true;
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} else {
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// Failed to load the plugin
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@@ -253,14 +419,82 @@ bool PluginManager::tryLoadPlugin(Plugin *plugin) {
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}
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}
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/**
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* Add to the list of plugins loaded in memory.
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*/
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void PluginManager::addToPluginsInMemList(Plugin *plugin) {
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bool found = false;
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// The plugin is valid, see if it provides the same module as an
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// already loaded one and should replace it.
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PluginList::iterator pl = _pluginsInMem[plugin->getType()].begin();
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while (!found && pl != _pluginsInMem[plugin->getType()].end()) {
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if (!strcmp(plugin->getName(), (*pl)->getName())) {
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// Found a duplicated module. Replace the old one.
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found = true;
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delete *pl;
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*pl = plugin;
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debug(1, "Replaced the duplicated plugin: '%s'", plugin->getName());
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}
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pl++;
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}
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if (!found) {
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// If it provides a new module, just add it to the list of known plugins in memory.
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_pluginsInMem[plugin->getType()].push_back(plugin);
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}
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}
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// Engine plugins
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#include "engines/metaengine.h"
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DECLARE_SINGLETON(EngineManager)
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DECLARE_SINGLETON(EngineManager);
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/**
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* This function works for both cached and uncached PluginManagers.
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* For the cached version, most of the logic here will short circuit.
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*
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* For the uncached version, we first try to find the plugin using the gameId
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* and only if we can't find it there, we loop through the plugins.
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**/
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GameDescriptor EngineManager::findGame(const Common::String &gameName, const EnginePlugin **plugin) const {
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GameDescriptor result;
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// First look for the game using the plugins in memory. This is critical
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// for calls coming from inside games
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result = findGameInLoadedPlugins(gameName, plugin);
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if (!result.gameid().empty()) {
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return result;
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}
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// Now look for the game using the gameId. This is much faster than scanning plugin
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// by plugin
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if (PluginMan.loadPluginFromGameId(gameName)) {
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result = findGameInLoadedPlugins(gameName, plugin);
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if (!result.gameid().empty()) {
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return result;
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}
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}
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// We failed to find it using the gameid. Scan the list of plugins
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PluginMan.loadFirstPlugin();
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do {
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result = findGameInLoadedPlugins(gameName, plugin);
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if (!result.gameid().empty()) {
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// Update with new plugin file name
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PluginMan.updateConfigWithFileName(gameName);
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break;
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}
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} while (PluginMan.loadNextPlugin());
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return result;
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}
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/**
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* Find the game within the plugins loaded in memory
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**/
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GameDescriptor EngineManager::findGameInLoadedPlugins(const Common::String &gameName, const EnginePlugin **plugin) const {
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// Find the GameDescriptor for this target
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const EnginePlugin::List &plugins = getPlugins();
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GameDescriptor result;
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@@ -268,13 +502,14 @@ GameDescriptor EngineManager::findGame(const Common::String &gameName, const Eng
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if (plugin)
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*plugin = 0;
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EnginePlugin::List::const_iterator iter = plugins.begin();
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EnginePlugin::List::const_iterator iter;
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for (iter = plugins.begin(); iter != plugins.end(); ++iter) {
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result = (**iter)->findGame(gameName.c_str());
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if (!result.gameid().empty()) {
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if (plugin)
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*plugin = *iter;
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break;
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return result;
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}
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}
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return result;
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@@ -282,16 +517,17 @@ GameDescriptor EngineManager::findGame(const Common::String &gameName, const Eng
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GameList EngineManager::detectGames(const Common::FSList &fslist) const {
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GameList candidates;
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const EnginePlugin::List &plugins = getPlugins();
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// Iterate over all known games and for each check if it might be
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// the game in the presented directory.
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EnginePlugin::List plugins;
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EnginePlugin::List::const_iterator iter;
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for (iter = plugins.begin(); iter != plugins.end(); ++iter) {
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candidates.push_back((**iter)->detectGames(fslist));
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}
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PluginManager::instance().loadFirstPlugin();
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do {
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plugins = getPlugins();
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// Iterate over all known games and for each check if it might be
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// the game in the presented directory.
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for (iter = plugins.begin(); iter != plugins.end(); ++iter) {
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candidates.push_back((**iter)->detectGames(fslist));
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}
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} while (PluginManager::instance().loadNextPlugin());
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return candidates;
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}
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@@ -302,9 +538,9 @@ const EnginePlugin::List &EngineManager::getPlugins() const {
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// Music plugins
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#include "sound/musicplugin.h"
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#include "audio/musicplugin.h"
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DECLARE_SINGLETON(MusicManager)
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DECLARE_SINGLETON(MusicManager);
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const MusicPlugin::List &MusicManager::getPlugins() const {
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return (const MusicPlugin::List &)PluginManager::instance().getPlugins(PLUGIN_TYPE_MUSIC);
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