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scummvm-web/docs/comi.xml
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James Brown 65068acefe Hmm, something was missing here :)
svn path=/web/trunk/; revision=1345
2003-08-07 13:28:09 +00:00

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<NAME>Curse of Monkey Island - Known issues</NAME>
<DESC>This is a list of current issues that need addressing in SCUMM V8 support</DESC>
<BODY>
<div align="center"><b>Status: Part 1/2/4/5/6 fully playable, part 3 playable with gameplay glitches</b></div>
<ul>
<li>Generic:
<ul>
<li>Guybrush seems to walk down from the sky when entering the Canibal Village for the first time. This is because roomobj-53-873 calls a different script on the first entry, which runs a putActorAtObject opcode before loading the room.
<li>Make the in-game options / save-load dialogs work.
<li>strings that contain PU_M, EC_, SA_, or BT_ should not reach playBundleSound() as they don't
have audio equivalents.
</ul>
<li>Sound:
<ul>
<li>The sound que fills up, resulting in a spew of warnings. This should never fill up anyway, so it's a bug.
Easy way to reproduce (although it happens everywhere), start ComI with -d0 -b605, hit ctrl-g... eventually
things will get spammy.
<li>Misimplementation of imGetMusicPosition kernel function breaks song sync in Part 3 intro
</ul>
<li>Graphics:
<ul>
<li>Some text does not undraw correctly, again leaving behind artifacts (eg, conversation text)
<li>Masking artifacts. See many animations, eg during insult sword fighting
</ul>
<li>Actor:
<ul>
<li>o8_getActorChore still seems to be returning dodgy results
<li>setActorChoreLimbFrame isn't quite correct, eg Wallys animation after throwing the hook will show a few phantom
frames of his 'throw hook' and 'standing at cannon' animation
<li>Lack of MouthSync and MusicMouthSync stuff causes odd actor speech animations
(CVS hacked to generate random values... it's wrong, it's not synced, but it look better than nothing)
<li>Dinghy dog shrinks size after he bites you, use boot param 1000 to test. This also happens in Stans office (Stan shrinks)
</ul>
</ul>
</BODY>