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https://github.com/scummvm/scummvm-web.git
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0f2c4d6d97
The compatibility files have already been changed through #113. Changing the rest for consistency. Compared the pages and didn't see any differences.
697 lines
29 KiB
XML
697 lines
29 KiB
XML
<?xml version="1.0" encoding="UTF-8"?>
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<faq xmlns:h="http://www.w3.org/TR/html4/">
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<section>
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<title>Introduction</title>
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<entry>
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<href/>
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<question>Why is it called ScummVM - what does this name mean?</question>
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<answer>
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<simpara>
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<quote>Scumm</quote> comes from the fact that it was originally designed to run SCUMM games, like
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Monkey Island.
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<quote>VM</quote> stands for Virtual Machine.
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</simpara>
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<simpara>
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Every now and then somebody will raise the subject of finding
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a <quote>better</quote> name for ScummVM, one that fits better with its modern
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scope (which extends well beyond SCUMM games). So
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<ulink url="http://wiki.scummvm.org/index.php/ScummVM_Name">at this page</ulink>
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we present you with some nice alternatives. Choose whichever suits you
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best -- but we will stay ScummVM.
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</simpara>
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</answer>
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</entry>
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<entry>
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<href/>
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<question>What is SCUMM?</question>
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<answer>
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<simpara>
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SCUMM stands for "Script Creation Utility for Maniac Mansion". It is a
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utility used to create the famous LucasArts adventure games.
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</simpara>
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<simpara>
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It was initially created in 1987 by Aric Wilmunder and Ron Gilbert for
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the game "Maniac Mansion" and was used later, with some modifications,
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for Zak McKracken and the Alien Mindbenders. Development on the SCUMM
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system continued for some time, and was used in Loom, Indiana Jones and
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the Last Crusade, Indiana Jones and the Fate of Atlantis, Monkey Island
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1,2,3, Sam & Max Hit the Road, Day of the Tentacle, The Dig and Full
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Throttle.
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</simpara>
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</answer>
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</entry>
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<entry>
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<href/>
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<question>Is ScummVM free?</question>
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<answer>
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<simpara>
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ScummVM is released under the <ulink url="http://www.gnu.org/licenses/old-licenses/gpl-2.0.html">GPL (General Public
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License)</ulink>, so it's more than free. ScummVM source code is freely
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available and you can do whatever you want with it. If you make
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modifications to it and redistribute your work you MUST make the source
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available. However, the ScummVM team would be pleased if you choose to
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send them your modifications, so they can be merged into the main tree.
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</simpara>
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</answer>
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</entry>
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<entry>
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<href/>
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<question>Where do I find ScummVM?</question>
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<answer>
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<simpara>
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You can find it on the download section on our <ulink url="/">web site</ulink>.
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You can download the latest version, which could be a little old. For the most
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recent cutting-edge in-development version, you have to compile it yourself from
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the repository or use the precompiled 'daily builds' linked from our download page.
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</simpara>
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</answer>
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</entry>
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<entry>
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<href>question.compiling</href>
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<question>How do I compile the source code for my OS?</question>
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<answer>
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<simpara>
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The source code package contains a file called
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<ulink url="https://github.com/scummvm/scummvm/blob/master/README.md">README</ulink>
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explaining the basics. More detailed information can be found
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<ulink url="http://wiki.scummvm.org/index.php/Compiling_ScummVM">on our Wiki</ulink>.
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</simpara>
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</answer>
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</entry>
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<entry>
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<href>question.supported-platforms</href>
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<question>On what platform does ScummVM run?</question>
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<answer>
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<simpara>
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ScummVM should be able to be compiled for any platform supported by
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<ulink url="http://www.libsdl.org">SDL</ulink>, with just small modifications.
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</simpara>
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<simpara>
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ScummVM runs on a wide variety of platforms, including Win32 (Windows
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95/98/ME/NT/2000/XP/7/8/10), Linux i386 and PPC, OS X, many smart phones
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and game consoles and more. It is also part of various BSD ports
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collections and included in Debian testing and unstable.
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</simpara>
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<simpara>
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For a more comprehensive overview please take a look at the
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<ulink url="http://wiki.scummvm.org/index.php/Platforms">platforms list</ulink>
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in our Wiki.
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</simpara>
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</answer>
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</entry>
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<entry>
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<href>question.make-new-games</href>
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<question>Can I use ScummVM to make new games?</question>
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<answer>
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<simpara>
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A few engines supported by ScummVM have publicly available authoring tools. Developing for any other
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engine would require the author to develop their own tools, which is not a trivial task as a full
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understanding or specification for the engine would be needed. The engines which are known to support
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authoring tools and thus currently have a number of "fangames" also have detectors which will detect
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and add entries for unknown games, though upon game completion contacting the ScummVM team will allow
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a full detection entry to be added of the stable final version. You could for example use
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the <ulink url="http://dead-code.org/">Wintermute</ulink> Development Kit.
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</simpara>
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<simpara>
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It should be noted that other non-ScummVM supported systems for Point and Click game development exist,
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and the authoring tools for these may be easier to use and more suited to your game.
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<ulink url="http://en.wikipedia.org/wiki/Adventure_Game_Studio">Adventure Game Studio</ulink> is probably
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the most popular and supported system with tools and a large developer community.
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</simpara>
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<simpara>
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You will find more information on this topic and a more comprehensive list of authoring tools on
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<ulink url="http://wiki.scummvm.org/index.php/HOWTO-Fangames">our wiki HOWTO-Fangames page</ulink>.
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</simpara>
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</answer>
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</entry>
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</section>
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<section>
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<title>Supported games</title>
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<entry>
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<href>question.supported-games</href>
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<question>What games does ScummVM support?</question>
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<answer>
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<simpara>
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We have a <ulink url="/compatibility/">compatibility
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list</ulink> on our website that contains an up to date list of which
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games work, and how well they work. Apart from SCUMM games, we now
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also support quite a few other adventure games. More games may
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be added, but this is not a common occurrence — see below.
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</simpara>
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</answer>
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</entry>
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<entry>
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<href>question.add-new-games</href>
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<question>Will ScummVM support other games?</question>
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<answer>
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<simpara>
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That depends on several factors: First off, it has to fit within the
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scope of ScummVM, i.e., it has to be a point and click adventure or rpg with 2D
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graphics. Secondly, there must be a developer (or multiple) who is
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interested in working on this and both willing and able to carry out the
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required work.
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</simpara>
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<simpara>
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You have to understand that all ScummVM developers are volunteers who
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work on ScummVM in their spare time, solely for fun, and not for profit.
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Yet reverse engineering a completely new game without source is a long
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and difficult process. Even with source it can be very tedious and time
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consuming.
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</simpara>
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<simpara>
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So unless you work for a company interested in providing us with source
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code for one of your classic titles, or want to do the work yourself,
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please do not ask us to add support for a new game. We will simply
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reject any such requests out of hand.
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</simpara>
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</answer>
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</entry>
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<entry>
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<href/>
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<question>When will Maniac Mansion Deluxe be supported?</question>
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<answer>
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<simpara>
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The short answer: not anytime soon. The long answer:
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This game is a fan-made replica of the original Maniac Mansion. It is not the same
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game as Maniac Mansion Enhanced, which we do support. It features improved
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music, sound, 256-colors graphics and reworked game interface. It was made using
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the <ulink url="http://www.adventuregamestudio.co.uk/">Adventure Game Studio</ulink> which
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is a free, and now open-source graphics adventures engine. There are Windows,
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Linux and FreeBSD versions of the engine. This engine is not currently supported by ScummVM
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and a lot of work would be required to support it.
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</simpara>
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</answer>
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</entry>
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<entry>
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<href/>
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<question>Will you add support for Sierra's SCI games?</question>
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<answer>
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<simpara>
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We said <ulink url="http://forums.scummvm.org/viewtopic.php?t=1979">never</ulink>.
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We even made <ulink url="/news/20040401/">a joke</ulink> about it (and
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<ulink url="/news/20040402/">also here</ulink> if you want to read the full story).
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But <ulink url="/news/20090215/">it happened</ulink> nonetheless. FreeSCI has now
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been merged into ScummVM, and thanks to the hard work from several developers most
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SCI games are now supported. For the few that are not yet supported you can check
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out <ulink url="http://www.dosbox.com">DOSBox</ulink>.
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</simpara>
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</answer>
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</entry>
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</section>
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<section>
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<title>Running games</title>
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<entry>
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<href/>
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<question>How do I install games to run in ScummVM?</question>
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<answer>
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<simpara>
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For most games you do not need to run the installer. Simply copy
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<ulink url="http://wiki.scummvm.org/index.php/Datafiles">the files listed here</ulink>
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from your floppy or CD to your hard drive, then start ScummVM. Click
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on 'Add Game' and select the directory to which you copied the game
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files.
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</simpara>
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<simpara>
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For some games the files are packed and not directly accessible
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on the floppy or CD. In such a case you will need to run the original
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game installer and then copy the files from where they have been
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installed to the directory in which you want to install the
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game to play with ScummVM.
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</simpara>
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<simpara>
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For Macintosh games, see also "<xref linkend="question.mac-games" endterm="question.mac-games.text"/>".
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</simpara>
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</answer>
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</entry>
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<entry>
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<href/>
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<question>Do I need original CD or Floppy disks?</question>
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<answer>
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<simpara>
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It depends. These days number of companies such as <ulink url="http://www.gog.com/?pp=22d200f8670dbdb3e253a90eee5098477c95c23d">GOG.com</ulink>
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legally distribute DRM-free versions of old games, but not every game supported
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by ScummVM is available there. In such cases you will most probably need the original media.
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ScummVM won't work without them. If you would like to
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buy these games, we suggest you refer to our <ulink url="http://wiki.scummvm.org/index.php/Where_to_get_the_games">Where to Get the Games</ulink>
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Wiki page.
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Do not ask the ScummVM team where you can download the full versions of
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LucasArts games. These requests will be ignored or you will be directed to the aforementioned
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<ulink url="http://wiki.scummvm.org/index.php/Where_to_get_the_games#LucasArts_Games">wiki page</ulink>.
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</simpara>
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</answer>
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</entry>
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<entry>
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<href/>
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<question>Does ScummVM work with all versions of games?</question>
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<answer>
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<simpara>
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See "<xref linkend="question.supported-games" endterm="question.supported-games.text"/>".
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</simpara>
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</answer>
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</entry>
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<entry>
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<href/>
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<question>Can I play through xxx (place your favorite adventure game here) ?</question>
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<answer>
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<simpara>
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See "<xref linkend="question.supported-games" endterm="question.supported-games.text"/>".
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</simpara>
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</answer>
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</entry>
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<entry>
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<href/>
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<question>Can I save/restore the game?</question>
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<answer>
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<simpara>
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Yes. Saving and restoring is supported. In most games you can use Ctrl-F5 to display the Global ScummVM Menu
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and get access to saving and loading functionalities. Some engines may have different or additional ways to
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save and restore games (for example in SCUMM games you can use Alt-1/9 to save, Ctrl-1/9 to restore, or
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F5 to access the save/load menu). See the <ulink url="https://github.com/scummvm/scummvm/blob/master/README.md">README</ulink>
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for more info.
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</simpara>
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</answer>
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</entry>
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<entry>
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<href/>
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<question>Do savegames from the original games work in ScummVM?</question>
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<answer>
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<simpara>
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In general, no. We do not have any plans to load old savegames (with the exception of the
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Simon the Sorcerer series of games). Newer versions of ScummVM have
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also sometimes broken compatibility with older ScummVM savegames. Since ScummVM is
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under heavy development, this may occur again in the future.
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</simpara>
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</answer>
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</entry>
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</section>
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<section>
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<title>Graphics and Audio</title>
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<entry>
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<href/>
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<question>Does ScummVM support CD audio?</question>
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<answer>
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<simpara>
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Yes, ScummVM fully supports CD audio in Gobliins (CD), Indiana Jones and the Last Crusade (FM-TOWNS),
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Loom (CD & FM-TOWNS), Monkey Island 1 (CD, FM-TOWNS & SegaCD) and Zak McKracken (FM-TOWNS). Just keep your game CD
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inserted into your CD drive when you start ScummVM. If you have more than one CD drive in your
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system, you can specify your CD drive using the -c command line parameter. See the
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<ulink url="https://github.com/scummvm/scummvm/blob/master/README.md">README</ulink>
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for more info.
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</simpara>
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</answer>
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</entry>
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<entry>
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<href/>
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<question>Does ScummVM support using MP3/Ogg/FLAC files instead of CD audio?</question>
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<answer>
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<simpara>
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Yes. You can use LAME or some other CD audio conversion utility to convert your CD audio to MP3. Since
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version 0.3.0 we also support Ogg Vorbis files, and FLAC is supported since version 0.7.0. See the
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<ulink url="https://github.com/scummvm/scummvm/blob/master/README.md">README</ulink>
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for more info.
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</simpara>
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</answer>
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</entry>
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<entry>
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<href/>
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<question>Does ScummVM support using MP3/Ogg/FLAC files instead of the original MIDI music?</question>
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<answer>
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<simpara>
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In general, no. If all the game does is to play or loop a tune it would be possible, but many of the games do
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fancy stuff like smooth transitions from one tune to another, or turn individual instruments on and
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off, etc. There's simply no way ScummVM could take a piece of digital music and emulate that kind
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of behavior.
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</simpara>
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<simpara>
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This question usually comes up in connection with Sam & Max Hit the Road (which has a few
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unused bonus audio tracks on the CD) and Monkey Island 2 (which is sometimes distributed on
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the same CD as the version of Monkey Island 1 that uses CD audio). Both of these games do far
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too much fancy stuff to even consider an idea like this.
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</simpara>
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<simpara>
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However for a few other games we do support using MP3/Ogg/FLAC files instead of the original MIDI music.
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See the <ulink url="http://www.jameswoodcock.co.uk/content/scummvm-music-enhancement-project/">ScummVM Music Enhancement Project</ulink>
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web page for a list of games that supports such a feature and get access to the recorded music files.
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</simpara>
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</answer>
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</entry>
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<entry>
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<href/>
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<question>Does ScummVM support filtered graphic modes?</question>
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<answer>
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<simpara>
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Yes, ScummVM supports several filtered graphic modes such as AdvMAME2x, also known as
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<ulink url="http://scale2x.sourceforge.net/">Scale2x</ulink>.
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See the
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<ulink url="https://github.com/scummvm/scummvm/blob/master/README.md">README</ulink>
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for more info and <ulink url="http://wiki.scummvm.org/index.php/User_Manual/Appendix:_Graphic_filters">our wiki</ulink>
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for a comparison of the available filters.
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</simpara>
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</answer>
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</entry>
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<entry>
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<href/>
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<question>Can I run my game full screen?</question>
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<answer>
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<simpara>
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Yes. You can either start your game using the -f command line parameter, setting
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the game to Full Screen in the ScummVM Options dialog, or by using the Alt+Enter key
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combination in-game to switch between full screen and windowed modes.
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</simpara>
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</answer>
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</entry>
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</section>
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<section>
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<title>Troubleshooting</title>
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<entry>
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<href/>
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<question>My game won't run.</question>
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<answer>
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<simpara>
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First make sure your game is supported.
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See "<xref linkend="question.supported-games" endterm="question.supported-games.text"/>".
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If it is a supported game and you
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have followed the instructions in
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<ulink url="https://github.com/scummvm/scummvm/blob/master/README.md">README</ulink>
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to the letter, then see "<xref linkend="question.report-bugs" endterm="question.report-bugs.text"/>"
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to report this as a bug.
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</simpara>
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</answer>
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</entry>
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<entry>
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<href/>
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<question>I installed my game but ScummVM can't find it.</question>
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<answer>
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<simpara>
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First don't use the install.exe or setup.exe shipped with the game. They usually will
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not do what you need to run the game with ScummVM -- rather they just copy the game
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.exe and install some shortcuts. ScummVM requires all game
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data to run, so you will need to copy those manually. Look at the
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<ulink url="http://wiki.scummvm.org/index.php/Datafiles">Game Data Files</ulink> page for
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further details.
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</simpara>
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</answer>
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</entry>
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<entry>
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<href>question.no-sound</href>
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<question>I don't hear any sound.</question>
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<answer>
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<simpara>
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Check the <ulink url="/compatibility/">compatibility list</ulink>
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to see if your game has sound support currently. You can
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also try the -s command line parameter to set the in game SFX volume.
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</simpara>
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</answer>
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</entry>
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<entry>
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<href/>
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<question>I don't hear any music.</question>
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<answer>
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<simpara>
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See "<xref linkend="question.no-sound" endterm="question.no-sound.text"/>".
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</simpara>
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</answer>
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</entry>
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<entry>
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<href/>
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<question>My game crashes at some point.</question>
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<answer>
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<simpara>
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Check the <ulink url="/compatibility/">Compatibility List</ulink> to see if your game has any known issues. If you can
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reproduce this crash more than once, please report it to our Bug Tracker.
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See "<xref linkend="question.report-bugs" endterm="question.report-bugs.text"/>".
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</simpara>
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<simpara>
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If you are experiencing random crashes, and your game plays music from
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CD, you most certainly have encountered a Windows bug. Try copying the data files from
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CD to your hard disk, and running them from there.
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</simpara>
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</answer>
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</entry>
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<entry>
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<href/>
|
|
<question>ScummVM crashes, but the console window disappears too quickly to see the error message.</question>
|
|
<answer>
|
|
<simpara>
|
|
On Windows, to make it visible, you should run ScummVM from the command line. To open a
|
|
command prompt, open the Start Menu and select the 'Run' option. Under
|
|
Windows NT/2000/XP/7/8/10, type 'cmd.exe' (no quotes) in the dialog box that
|
|
shows up; under Windows 95/98/Me, type 'command.com' instead. If
|
|
necessary, change to the proper drive first by typing 'D:' (where 'D' is
|
|
the drive ScummVM is located). Change to ScummVM's directory by typing
|
|
'cd \your\path\to\scummvm' (substituting the appropriate path) and then
|
|
type 'scummvm'.
|
|
</simpara>
|
|
<simpara>
|
|
On MacOS X, you can find the error messages by starting Console.app
|
|
(in Utilities within the Applications folder). If you prefer, you can
|
|
also run ScummVM from the terminal. To do this, start Terminal.app
|
|
(also in the Utilities folder), then drag&drop the ScummVM.app
|
|
application onto the Terminal window, remove the space at the end of
|
|
the line and add 'Contents/MacOS/scummvm' (without the quotes). The
|
|
line should look like this: '/Path/to/ScummVM.app/Contents/MacOS/scummvm'.
|
|
Then press return to start ScummVM.
|
|
</simpara>
|
|
<simpara>
|
|
You can also find messages in the ScummVM log file. The location of this file varies depending on your
|
|
operating system. On recent version of Windows it should be in '%appdata%\ScummVM\Logs\scummvm.log'. On OS X
|
|
the log file is '~/Library/Logs/scummvm.log'. On Linux and other POSIX systems we use the XDG Base Directory
|
|
Specification, so by default the file will be '~/.cache/scummvm/logs/scummvm.log' but its location may vary
|
|
depending on the value of the 'XDG_CACHE_HOME' environment variable.
|
|
</simpara>
|
|
</answer>
|
|
</entry>
|
|
<entry>
|
|
<href>question.messy-colors</href>
|
|
<question>The game colors are messed up.</question>
|
|
<answer>
|
|
<simpara>
|
|
This is a known issue when using certain Amiga version datafiles.
|
|
Normally, ScummVM should have detected your game as an "Amiga" version,
|
|
but sometimes this fails for various reasons.
|
|
</simpara>
|
|
<simpara>
|
|
To fix this, select "Amiga" as a platform in the ScummVM Game Options
|
|
dialog, or use the "--platform=amiga" command line parameter to enable
|
|
Amiga-specific code.
|
|
</simpara>
|
|
</answer>
|
|
</entry>
|
|
<entry>
|
|
<href/>
|
|
<question>The subtitles in my non-English game are messed up.</question>
|
|
<answer>
|
|
<simpara>
|
|
You are most likely using a game such as Maniac Mansion or Zak McKracken
|
|
if you have this problem. You need to specify the correct language in
|
|
the ScummVM Game Options dialog, or via the "--language" parameter or by
|
|
using the 'language' config file option.
|
|
</simpara>
|
|
<simpara>
|
|
Consult the
|
|
<ulink url="https://github.com/scummvm/scummvm/blob/master/README.md">README</ulink>
|
|
or command line help for further information.
|
|
</simpara>
|
|
</answer>
|
|
</entry>
|
|
<entry>
|
|
<href>question.mac-games</href>
|
|
<question>How do I make my Macintosh version of a game work?</question>
|
|
<answer>
|
|
<simpara>
|
|
First, if you use a ScummVM version prior to 0.7.0 we strongly recommend you
|
|
to upgrade to the latest version, as we improved support for Macintosh games considerably starting with 0.7.0.
|
|
</simpara>
|
|
<simpara>
|
|
For newer games ScummVM needs the main data file, usually called
|
|
"<Game Title> Data" (where <Game Title> is
|
|
name of your game, such as "The Dig" or "Sam & Max").
|
|
Some CDs may appear to only contain an application (watch out, it has
|
|
almost the same name as the data file, except that it lacks the " Data"
|
|
at the end). In that case there is still a separate data file but it is
|
|
invisible.
|
|
</simpara>
|
|
<simpara>
|
|
There also exists a separate <ulink url="http://wiki.scummvm.org/index.php/HOWTO-Mac_Games">tutorial
|
|
</ulink> for setting up Macintosh versions
|
|
</simpara>
|
|
<simpara>
|
|
The older games which have LFL files should only need the platform set
|
|
to 'macintosh' to run. See "<xref linkend="question.messy-colors" endterm="question.messy-colors.text"/>" for information on specifying the
|
|
game platform.
|
|
</simpara>
|
|
</answer>
|
|
</entry>
|
|
<entry>
|
|
<href>question.report-bugs</href>
|
|
<question>Reporting Bugs.</question>
|
|
<answer>
|
|
<simpara>
|
|
To report a bug, please create a SourceForge account and follow the
|
|
<ulink url="http://bugs.scummvm.org/">bugs</ulink>
|
|
link from our homepage. Please make sure the bug is reproducible, and
|
|
still exists in the latest daily build/current repository version. Also check the
|
|
<ulink url="/compatibility/">compatibility listing</ulink> for that game to ensure
|
|
the issue is not already known. In your bugreport please provide the following
|
|
information:
|
|
</simpara>
|
|
<itemizedlist>
|
|
<listitem><simpara>ScummVM version (PLEASE test the latest daily build/current repository)</simpara></listitem>
|
|
<listitem><simpara>Bug details, including instructions on reproducing it</simpara></listitem>
|
|
<listitem><simpara>Language of game (English, German, ...)</simpara></listitem>
|
|
<listitem><simpara>Version of game (talkie, floppy, ...)</simpara></listitem>
|
|
<listitem><simpara>Platform and Compiler (Win32, Linux, MacOS, ...)</simpara></listitem>
|
|
<listitem><simpara>Attach a save game if possible</simpara></listitem>
|
|
<listitem><simpara>If this bug only occurred recently, please note the last
|
|
version without the bug, and the first version including
|
|
the bug. That way we can fix it quicker by looking at the
|
|
changes made.</simpara></listitem>
|
|
</itemizedlist>
|
|
</answer>
|
|
</entry>
|
|
<entry>
|
|
<href/>
|
|
<question>I downloaded the Broken Sword packs from your site but the game won't run.</question>
|
|
<answer>
|
|
<simpara>
|
|
These are not full games but reencoded cutscene (video) packs. To run the games you
|
|
still need the original disks. Originally cutscenes were encoded in a proprietary
|
|
format but Revolution Software kindly permitted us to reencode them into
|
|
DXA and distribute them freely on our site. Note, however, that recent ScummVM versions
|
|
support using the original cutscene files directly. Therefore, you don't have to use the
|
|
ones from our site anymore.
|
|
</simpara>
|
|
</answer>
|
|
</entry>
|
|
<entry>
|
|
<href/>
|
|
<question>There are no graphics in the Broken Sword I intro.</question>
|
|
<answer>
|
|
<simpara>
|
|
Be patient. There are about 12 seconds of speech only and eventually the Revolution logo
|
|
will appear.
|
|
</simpara>
|
|
</answer>
|
|
</entry>
|
|
<entry>
|
|
<href/>
|
|
<question>I get "WARNING: Unable to open configuration file C:\windows\scummvm.ini!"</question>
|
|
<answer>
|
|
<simpara>
|
|
Make sure you have enough permissions to write in c:\windows directory. Also note that this warning the
|
|
first time you run ScummVM, since the file does not exist yet then.
|
|
</simpara>
|
|
</answer>
|
|
</entry>
|
|
<entry>
|
|
<href/>
|
|
<question>I get "Failed to save game state to file: xxx"</question>
|
|
<answer>
|
|
<simpara>
|
|
Check savepath in Options->Paths->Save Path. That should point to writable directory.
|
|
</simpara>
|
|
</answer>
|
|
</entry>
|
|
<entry>
|
|
<href/>
|
|
<question>ScummVM starts, but all I get is a transparent window!</question>
|
|
<answer>
|
|
<simpara>
|
|
This problem has been reported to happen under Windows in some cases. Check
|
|
that you have the latest drivers for your graphics card. If that does not
|
|
help, try setting the <envar>SDL_VIDEODRIVER</envar> environment variable to
|
|
"windib" and try again.
|
|
</simpara>
|
|
<simpara>
|
|
Apparently other applications have had the same problem, because the release
|
|
notes for SDL 1.2.10 (May 17, 2006) contained the following note:
|
|
</simpara>
|
|
<blockquote>
|
|
<simpara>
|
|
The "windib" video driver is the default now, to prevent problems with
|
|
certain laptops, 64-bit Windows, and Windows Vista. The DirectX driver
|
|
is still available, and can be selected by setting the environment
|
|
variable <envar>SDL_VIDEODRIVER</envar> to "directx".
|
|
</simpara>
|
|
</blockquote>
|
|
</answer>
|
|
</entry>
|
|
<entry>
|
|
<href/>
|
|
<question>ScummVM runs, but sound is stuttering and/or garbled!</question>
|
|
<answer>
|
|
<simpara>
|
|
This problem has been reported to happen under Windows in some cases. Check
|
|
that you have the latest drivers for your sound card. If that does not help,
|
|
try setting the <envar>SDL_AUDIODRIVER</envar> environment variable to "waveout"
|
|
and try again.
|
|
</simpara>
|
|
<simpara>
|
|
Note using the "waveout" SDL audio driver causes an increased delay in sound,
|
|
especially under Windows Vista and later versions.
|
|
</simpara>
|
|
</answer>
|
|
</entry>
|
|
<entry>
|
|
<href/>
|
|
<question>How do I set an environment variable?</question>
|
|
<answer>
|
|
<simpara>
|
|
That depends on what operating system and/or command shell you are using.
|
|
Under Windows, you could try creating a file called
|
|
<command moreinfo="none">scummvm.bat</command> in the same folder as
|
|
<command moreinfo="none">scummvm.exe</command>. Open this file in your favorite text
|
|
editor and put something like this in it:
|
|
</simpara>
|
|
<blockquote>
|
|
<programlisting format="linespecific">@echo off
|
|
set SDL_VIDEODRIVER=windib
|
|
set SDL_AUDIODRIVER=waveout
|
|
scummvm.exe %1 %2 %3 %4 %5 %6 %7 %8 %9</programlisting>
|
|
</blockquote>
|
|
<simpara>
|
|
You should now be able to run ScummVM by double-clicking on this batch file,
|
|
instead of the ScummVM executable.
|
|
</simpara>
|
|
<simpara>
|
|
On more recent versions of Windows, you can also set an environment variable
|
|
permanently, and for all applications, through the control panel.
|
|
</simpara>
|
|
</answer>
|
|
</entry>
|
|
<entry>
|
|
<href/>
|
|
<question>ScummVM starts somewhere in the middle of my two Xinerama monitors in fullscreen mode. Help!</question>
|
|
<answer>
|
|
<simpara>
|
|
In fact, this is SDL problem. SDL does by default has xinerama support
|
|
enabled. Set the <envar>SDL_VIDEO_FULLSCREEN_HEAD</envar>
|
|
environment variable to "1" to start ScummVM (and other SDL applications) in
|
|
fullscreen on only one monitor. If this does not work make sure your SDL
|
|
library does have Xinerama support compiled in.
|
|
</simpara>
|
|
</answer>
|
|
</entry>
|
|
</section>
|
|
<section>
|
|
<title>Features</title>
|
|
<entry>
|
|
<href/>
|
|
<question>Will you add support for zip archives?</question>
|
|
<answer>
|
|
<simpara>
|
|
We will not do it. There are two main reasons for that. First, we believe that it
|
|
would ease illegal distribution of games. Second, we already support compression
|
|
of sound & speech in most larger titles, and use specially designed algorithms
|
|
like MP3, Ogg and FLAC, so you can already reduce the size of the data files.
|
|
</simpara>
|
|
<simpara>
|
|
We as a team already discussed that question. We can't absolutely exclude
|
|
the possibility of changing our mind one day in the future, but for now, we
|
|
have no intentions to do so, hence please don't ask us about it!
|
|
</simpara>
|
|
</answer>
|
|
</entry>
|
|
</section>
|
|
</faq>
|