mirror of
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669 lines
31 KiB
XML
669 lines
31 KiB
XML
<?xml version="1.0" encoding="UTF-8"?>
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<faq xmlns:h="http://www.w3.org/TR/html4/">
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<section>
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<title>Введение</title>
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<entry>
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<href/>
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<question>Почему проект называется ScummVM — что означает это название?</question>
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<answer>
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<simpara>
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Часть названия "Scumm" происходит из исторического факта, что изначально проект начался с
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поддержки игр компании LucasArts, построенных на движке SCUMM, к примеру, Monkey Island.
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<quote>VM</quote> означает Виртуальную Машину (Virtual Machine).
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</simpara>
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<simpara>
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Вопрос о смене названия проекта на <quote>лучшее</quote> возникает с завидной регулярностью.
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Часто такие предложения призывают выбрвть название, которое будет отражать тот факт, что на сегодня
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мы поддерживаем гораздо больше движков чем просто SCUMM.
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Поэтому
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<ulink url="http://wiki.scummvm.org/index.php/ScummVM_Name">на этой странице</ulink>
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мы собрали для вас несколько хороших альтернатив. Выберите себе то, которое нравится
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больге всего, но мы продолжим называться <quote>ScummVM</quote>.
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</simpara>
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</answer>
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</entry>
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<entry>
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<href/>
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<question>Что такое SCUMM?</question>
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<answer>
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<simpara>
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SCUMM stands for "Script Creation Utility for Maniac Mansion". It is a
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utility used to create the famous LucasArts adventure games.
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</simpara>
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<simpara>
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It was initially created in 1987 by Aric Wilmunder and Ron Gilbert for
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the game "Maniac Mansion" and was used later, with some modifications,
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for Zak McKracken and the Alien Mindbenders. Development on the SCUMM
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system continued for some time, and was used in Loom, Indiana Jones and
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the Last Crusade, Indiana Jones and the Fate of Atlantis, Monkey Island
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1,2,3, Sam & Max Hit the Road, Day of the Tentacle, The Dig and Full
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Throttle.
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</simpara>
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</answer>
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</entry>
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<entry>
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<href/>
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<question>Бесплатен ли ScummVM?</question>
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<answer>
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<simpara>
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ScummVM is released under the <ulink url="http://www.gnu.org/licenses/old-licenses/gpl-2.0.html">GPL (General Public
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License)</ulink>, so it's more than free. ScummVM source code is freely
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available and you can do whatever you want with it. If you make
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modifications to it and redistribute your work you MUST make the source
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available. However, the ScummVM team would be pleased if you choose to
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send them your modifications, so they can be merged into the main tree.
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</simpara>
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</answer>
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</entry>
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<entry>
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<href/>
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<question>Где я могу найти ScummVM?</question>
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<answer>
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<simpara>
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You can find it on the download section on our <ulink url="/">web site</ulink>.
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You can download the latest version, which could be a little old. For the most
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recent cutting-edge in-development version, you have to compile it yourself from
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the repository or use the precompiled 'daily builds' linked from our download page.
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</simpara>
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</answer>
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</entry>
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<entry>
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<href>question.compiling</href>
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<question>Как скомпилировать исходные тексты под мою ОС?</question>
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<answer>
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<simpara>
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The source code package contains a file called
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<ulink url="https://github.com/scummvm/scummvm/blob/master/README.md">README</ulink>
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explaining the basics. More detailed information can be found
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<ulink url="http://wiki.scummvm.org/index.php/Compiling_ScummVM">on our Wiki</ulink>.
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</simpara>
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</answer>
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</entry>
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<entry>
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<href>question.supported-platforms</href>
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<question>На каких платформах работает ScummVM?</question>
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<answer>
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<simpara>
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ScummVM should be able to be compiled for any platform supported by
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<ulink url="http://www.libsdl.org">SDL</ulink>, with just small modifications.
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</simpara>
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<simpara>
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ScummVM runs on a wide variety of platforms, including Win32 (Windows
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95/98/ME/NT/2000/XP), Linux i386 and PPC, Mac OS X, many smart phones
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and game consoles and more. It is also part of various BSD ports
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collections and included in Debian testing and unstable.
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</simpara>
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<simpara>
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For a more comprehensive overview please take a look at the
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<ulink url="http://wiki.scummvm.org/index.php/Platforms">platforms list</ulink>
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in our Wiki.
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</simpara>
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</answer>
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</entry>
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<entry>
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<href>question.make-new-games</href>
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<question>Могу ли я использовать ScummVM, чтобы создавать новые игры?</question>
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<answer>
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<simpara>
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While it is theoretically possible to write a new game that uses ScummVM
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it is not advisable. ScummVM has many hacks to support older games and
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no tools geared towards creating content usable by ScummVM. Potential
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game authors are encouraged to look at open source technologies such as
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<ulink url="http://www.libsdl.org">SDL</ulink> for a cross platform
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multimedia library (also used by ScummVM), and the
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<ulink url="http://www.lua.org">Lua</ulink> and
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<ulink url="http://www.python.org">Python</ulink> scripting languages
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for game logic.
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</simpara>
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</answer>
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</entry>
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</section>
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<section>
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<title>Поддерживаемые игры</title>
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<entry>
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<href>question.supported-games</href>
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<question>Какие игры поддерживает ScummVM?</question>
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<answer>
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<simpara>
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На нашем сайте вы можете найти <ulink url="/compatibility/">список
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совместимости</ulink>, который содержит актуальный список игр, которые работают, и насколько
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хорошо они работают. Помимо игр на движке SCUMM мы поддержвиваем много других квестов
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и адвенчур. Со временем могут быть добавлены новые игры, но это не случается
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часто (смотрите следующий вопрос).
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</simpara>
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</answer>
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</entry>
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<entry>
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<href>question.add-new-games</href>
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<question>Будет ли ScummVM поддерживать другие игры?</question>
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<answer>
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<simpara>
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Это зависит от нескольких факторов: во-первых, игра должна входить в
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список интересов ScummVM, то есть, это должен быть квест или
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адвенчура, управляемая мышкой и с двумерной графикой. Во-вторых,
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должен быть разработчик (или несколько), заинтересованный в работе
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над игрой и имеющий необходимую квалификацию.
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</simpara>
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<simpara>
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Важно понимать, что все разработчики в команде ScummVM являются
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добровольцами и работают над проектов в своё свободное время, исключительно
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ради удовольствия, а не ради прибыли. Мало того,
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обратный инжиниринг совершенно новой игры без доступа к оригинальным
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исходным текстом является длительным и сложным процессом. Да, собственно,
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и при наличии исходников процесс может быть утомительным и требовать
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кучу времени.
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</simpara>
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<simpara>
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Так что, если вы не работаете на компанию, заинтересованную в передаче
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исходных текстов вашей игры, или же не в обладаете квалификацией, необходимой
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для того, чтобы сделать всю работу по разработке самостоятельно, пожалуйста, не
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пишите нам запросы на добавление новых игр. Мы просто выбросим ваш
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запрос в корзину.
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</simpara>
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</answer>
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</entry>
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<entry>
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<href/>
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<question>Когда будет поддерживаться игра Maniac Mansion Deluxe?</question>
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<answer>
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<simpara>
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The short answer: never. The long answer:
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This game is a fan-made replica of the original Maniac Mansion. It is not the same
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game as Maniac Mansion Enhanced, which we do support. It features improved
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music, sound, 256-colors graphics and reworked game interface. It was made using
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the <ulink url="http://www.adventuregamestudio.co.uk/">Adventure Game Studio</ulink> which
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is a free, albeit closed-source graphics adventures engine. There are Windows,
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Linux and FreeBSD versions of the engine. Its author keeps his source code closed
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due to reasons explained in the project <ulink url="http://www.bigbluecup.com/acfaq.htm">FAQ</ulink>
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(see last two questions). That means that you need to download that program to
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play the game.
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</simpara>
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</answer>
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</entry>
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<entry>
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<href/>
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<question>Будете ли вы поддерживать игры Sierra SCI?</question>
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<answer>
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<simpara>
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FreeSCI has now been merged into ScummVM, see <ulink url="/news/20090215/">this news item</ulink>.
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However, many SCI games are still not supported, so you may also want to check out <ulink url="http://www.dosbox.com">DOSBox</ulink>
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if you want to play all SCI games, especially newer ones.
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</simpara>
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</answer>
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</entry>
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</section>
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<section>
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<title>Запуск игр</title>
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<entry>
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<href/>
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<question>Как мне установить игры, чтобы они работали со ScummVM?</question>
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<answer>
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<simpara>
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Для большинства игр вам нет необходимости запускать программу установки. Просто скопируйте
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с оригинальных дисков
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<ulink url="http://wiki.scummvm.org/index.php/Datafiles">файлы, перечисленные на этой странице</ulink>,
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затем запустите ScummVM. Нажмите на кнопку 'Добавить игру'
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и выберите директорию, в которую вы скопировали файлы игры.
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</simpara>
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<simpara>
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Некоторые игры, однако, содержат запакованные файлы, которые недоступны
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непосредственно с дисков. В этом случае вам всё же будет необходимо запустить
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оригинальный установщик игры, а затем скопировать файлы из директории, куда
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они установились, в директорию, которую вы хотите использовать для игры
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под ScummVM.
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</simpara>
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</answer>
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</entry>
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<entry>
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<href/>
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<question>Нужны ли мне оригинальные CD или флоппи-диски?</question>
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<answer>
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<simpara>
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It depends. These days number of companies such as <ulink url="http://www.gog.com/?pp=22d200f8670dbdb3e253a90eee5098477c95c23d">GOG.com</ulink>
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legally distribute DRM-free versions of old games, but not every game supported
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by ScummVM is available there. In such cases you will most probably need the original media.
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ScummVM won't work without them. If you would like to
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buy these games, we suggest you refer to our <ulink url="http://wiki.scummvm.org/index.php/Where_to_get_the_games">Where to Get the Games</ulink>
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Wiki page.
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Do not ask the ScummVM team where you can download the full versions of
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LucasArts games. These requests will be ignored.
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</simpara>
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</answer>
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</entry>
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<entry>
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<href/>
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<question>Со всеми ли версиями игр работает ScummVM?</question>
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<answer>
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<simpara>
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Смотрите "<xref linkend="question.supported-games" endterm="question.supported-games.text"/>".
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</simpara>
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</answer>
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</entry>
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<entry>
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<href/>
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<question>Могу ли я играть в xxx (подставьте название вашего любимого SCUMM-квеста) ?</question>
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<answer>
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<simpara>
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Смотрите "<xref linkend="question.supported-games" endterm="question.supported-games.text"/>".
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</simpara>
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</answer>
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</entry>
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<entry>
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<href/>
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<question>Могу ли я сохранять/восстанавливать игру?</question>
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<answer>
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<simpara>
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Yes. Saving and restoring is already supported (ALT-1/9 to save, CTRL - 1/9 to restore, or
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F5 to access the save/load menu).
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</simpara>
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</answer>
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</entry>
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<entry>
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<href/>
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<question>Работают ли со ScummVM сохранения из оригинальных игр?</question>
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<answer>
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<simpara>
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In general, no. We do not have any plans to load old savegames (with the exception of the
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Simon the Sorcerer series of games). Newer versions of ScummVM have
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also sometimes broken compatibility with older ScummVM savegames. Since ScummVM is
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under heavy development, this may occur again in the future.
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</simpara>
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</answer>
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</entry>
|
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</section>
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<section>
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<title>Графика и звук</title>
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<entry>
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<href/>
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<question>Поддерживает ли ScummVM CD-аудио?</question>
|
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<answer>
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<simpara>
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Yes, ScummVM fully supports CD audio in Gobliins (CD), Indiana Jones and the Last Crusade (FM-TOWNS),
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Loom (CD & FM-TOWNS), Monkey Island 1 (CD, FM-TOWNS & SegaCD) and Zak McKracken (FM-TOWNS). Just keep your game CD
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inserted into your CD drive when you start ScummVM. If you have more than one CD drive in your
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system, you can specify your CD drive using the -c command line parameter. See the
|
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<ulink url="https://github.com/scummvm/scummvm/blob/master/README.md">README</ulink>
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for more info.
|
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</simpara>
|
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</answer>
|
|
</entry>
|
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<entry>
|
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<href/>
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<question>Поддерживает ли ScummVM использование файлов MP3/Ogg/FLAC вместо CD-аудио?</question>
|
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<answer>
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<simpara>
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Yes. You can use LAME or some other CD audio conversion utility to convert your CD audio to MP3. Since
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version 0.3.0 we also support Ogg Vorbis files, and FLAC is supported since version 0.7.0. See the
|
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<ulink url="https://github.com/scummvm/scummvm/blob/master/README.md">README</ulink>
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for more info.
|
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</simpara>
|
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</answer>
|
|
</entry>
|
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<entry>
|
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<href/>
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<question>Поддерживает ли ScummVM использование файлов MP3/Ogg/FLAC вместо оригинальной MIDI-музыки?</question>
|
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<answer>
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<simpara>
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No. If all the game does is to play or loop a tune it would be possible, but many of the games do
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fancy stuff like smooth transitions from one tune to another, or turn individual instruments on and
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off, etc. There's simply no way ScummVM could take a piece of digital music and emulate that kind
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of behavior.
|
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</simpara>
|
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<simpara>
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This question usually comes up in connection with Sam & Max Hit the Road (which has a few
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unused bonus audio tracks on the CD) and Monkey Island 2 (which is sometimes distributed on
|
|
the same CD as the version of Monkey Island 1 that uses CD audio). Both of these games do far
|
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too much fancy stuff to even consider an idea like this.
|
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</simpara>
|
|
</answer>
|
|
</entry>
|
|
<entry>
|
|
<href/>
|
|
<question>Поддерживает ли ScummVM графические режимы с фильтрацией?</question>
|
|
<answer>
|
|
<simpara>
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|
Yes, ScummVM supports several filtered graphic modes such as AdvMAME2x, also known as
|
|
<ulink url="http://scale2x.sourceforge.net/">Scale2x</ulink>.
|
|
See the
|
|
<ulink url="https://github.com/scummvm/scummvm/blob/master/README.md">README</ulink>
|
|
for more info.
|
|
</simpara>
|
|
</answer>
|
|
</entry>
|
|
<entry>
|
|
<href/>
|
|
<question>Могу ли я играть во весь экран?</question>
|
|
<answer>
|
|
<simpara>
|
|
Yes. You can either start your game using the -f command line parameter, setting
|
|
the game to Full Screen in the ScummVM Options dialog, or by using the Alt+Enter key
|
|
combination in-game to switch between full screen and windowed modes.
|
|
</simpara>
|
|
</answer>
|
|
</entry>
|
|
</section>
|
|
<section>
|
|
<title>Проблемы</title>
|
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<entry>
|
|
<href/>
|
|
<question>Моя игра не запускается.</question>
|
|
<answer>
|
|
<simpara>
|
|
First make sure your game is supported.
|
|
See "<xref linkend="question.supported-games" endterm="question.supported-games.text"/>".
|
|
If it is a supported game and you
|
|
have followed the instructions in
|
|
<ulink url="https://github.com/scummvm/scummvm/blob/master/README.md">README</ulink>
|
|
to the letter, then see "<xref linkend="question.report-bugs" endterm="question.report-bugs.text"/>"
|
|
to report this as a bug.
|
|
</simpara>
|
|
</answer>
|
|
</entry>
|
|
<entry>
|
|
<href/>
|
|
<question>Я установил(а) игру, но ScummVM её не видит.</question>
|
|
<answer>
|
|
<simpara>
|
|
First don't use the install.exe or setup.exe shipped with the game. They usually will
|
|
not do what you need to run the game with ScummVM -- rather they just copy the game
|
|
.exe and install some shortcuts. ScummVM requires all game
|
|
data to run, so you will need to copy those manually. Look at the
|
|
<ulink url="http://wiki.scummvm.org/index.php/Datafiles">Game Data Files</ulink> page for
|
|
further details.
|
|
</simpara>
|
|
</answer>
|
|
</entry>
|
|
<entry>
|
|
<href>question.no-sound</href>
|
|
<question>Звук не слышен.</question>
|
|
<answer>
|
|
<simpara>
|
|
Check the <ulink url="/compatibility/">compatibility list</ulink>
|
|
to see if your game has sound support currently. You can
|
|
also try the -s command line parameter to set the in game SFX volume.
|
|
</simpara>
|
|
</answer>
|
|
</entry>
|
|
<entry>
|
|
<href/>
|
|
<question>Музыка не слышна.</question>
|
|
<answer>
|
|
<simpara>
|
|
Смотрите "<xref linkend="question.no-sound" endterm="question.no-sound.text"/>".
|
|
</simpara>
|
|
</answer>
|
|
</entry>
|
|
<entry>
|
|
<href/>
|
|
<question>Моя игра вылетает на каком-то моменте.</question>
|
|
<answer>
|
|
<simpara>
|
|
Check the <ulink url="/compatibility/">Compatibility List</ulink> to see if your game has any known issues. If you can
|
|
reproduce this crash more than once, please report it to our Bug Tracker.
|
|
See "<xref linkend="question.report-bugs" endterm="question.report-bugs.text"/>".
|
|
</simpara>
|
|
<simpara>
|
|
If you are experiencing random crashes, and your game plays music from
|
|
CD, you most certainly have encountered a Windows bug. Try copying the data files from
|
|
CD to your hard disk, and running them from there.
|
|
</simpara>
|
|
</answer>
|
|
</entry>
|
|
<entry>
|
|
<href/>
|
|
<question>ScummVM вылетает, но окно с консолью исчезает слишком быстро, чтобы прочитать сообщение об ошибке.</question>
|
|
<answer>
|
|
<simpara>
|
|
On Windows, to make it visible, you should run ScummVM from the command line. To open a
|
|
command prompt, open the Start Menu and select the 'Run' option. Under
|
|
Windows NT/2000/XP, type 'cmd.exe' (no quotes) in the dialog box that
|
|
shows up; under Windows 95/98/Me, type 'command.com' instead. If
|
|
necessary, change to the proper drive first by typing 'D:' (where 'D' is
|
|
the drive ScummVM is located). Change to ScummVM's directory by typing
|
|
'cd \your\path\to\scummvm' (substituting the appropriate path) and then
|
|
type 'scummvm'.
|
|
</simpara>
|
|
<simpara>
|
|
On MacOS X, you can find the error messages by starting Console.app
|
|
(in Utilities within the Applications folder). If you prefer, you can
|
|
also run ScummVM from the terminal. To do this, start Terminal.app
|
|
(also in the Utilities folder), then drag&drop the ScummVM.app
|
|
application onto the Terminal window, remove the space at the end of
|
|
the line and add 'Contents/MacOS/scummvm' (without the quotes). The
|
|
line should look like this: '/Path/to/ScummVM.app/Contents/MacOS/scummvm'.
|
|
Then press return to start ScummVM.
|
|
</simpara>
|
|
</answer>
|
|
</entry>
|
|
<entry>
|
|
<href>question.messy-colors</href>
|
|
<question>Игра имеет странную цветовую гамму.</question>
|
|
<answer>
|
|
<simpara>
|
|
This is a known issue when using certain Amiga version datafiles.
|
|
Normally, ScummVM should have detected your game as an "Amiga" version,
|
|
but sometimes this fails for various reasons.
|
|
</simpara>
|
|
<simpara>
|
|
To fix this, select "Amiga" as a platform in the ScummVM Game Options
|
|
dialog, or use the "--platform=amiga" command line parameter to enable
|
|
Amiga-specific code.
|
|
</simpara>
|
|
</answer>
|
|
</entry>
|
|
<entry>
|
|
<href/>
|
|
<question>Не-английские субтитры в моей игре имеют проблемы.</question>
|
|
<answer>
|
|
<simpara>
|
|
You are most likely using a game such as Maniac Mansion or Zak McKracken
|
|
if you have this problem. You need to specify the correct language in
|
|
the ScummVM Game Options dialog, or via the "--language" parameter or by
|
|
using the 'language' config file option.
|
|
</simpara>
|
|
<simpara>
|
|
Consult the
|
|
<ulink url="https://github.com/scummvm/scummvm/blob/master/README.md">README</ulink>
|
|
or command line help for further information.
|
|
</simpara>
|
|
</answer>
|
|
</entry>
|
|
<entry>
|
|
<href/>
|
|
<question>Как мне поиграть в мои старые игры для компьютера Macintosh?</question>
|
|
<answer>
|
|
<simpara>
|
|
First, if you use a ScummVM version prior to 0.7.0 we strongly recommend you
|
|
to upgrade to the latest version, as we improved support for mac games considerably starting with 0.7.0.
|
|
</simpara>
|
|
<simpara>
|
|
For newer games ScummVM needs the main data file, usually called
|
|
"<Game Title> Data" (where <Game Title> is
|
|
name of your game, such as "The Dig" or "Sam & Max").
|
|
Some CDs may appear to only contain an application (watch out, it has
|
|
almost the same name as the data file, except that it lacks the " Data"
|
|
at the end). In that case there is still a separate data file but it is
|
|
invisible.
|
|
</simpara>
|
|
<simpara>
|
|
There also exists a separate <ulink url="http://wiki.scummvm.org/index.php/HOWTO-Mac_Games">tutorial
|
|
</ulink> for setting up Mac versions
|
|
</simpara>
|
|
<simpara>
|
|
The older games which have LFL files should only need the platform set
|
|
to 'macintosh' to run. See "<xref linkend="question.messy-colors" endterm="question.messy-colors.text"/>" for information on specifying the
|
|
game platform.
|
|
</simpara>
|
|
</answer>
|
|
</entry>
|
|
<entry>
|
|
<href>question.report-bugs</href>
|
|
<question>Как сообщить об ошибке.</question>
|
|
<answer>
|
|
<simpara>
|
|
Чтобы сообщить об ошибке, пожалуйста, создайте учётную запись на SourceForge и перейдите по ссылке на
|
|
<ulink url="http://bugs.scummvm.org/">багтрекер</ulink>. Удостоверьтесь, что
|
|
ошибка воспроизводится и всё ещё присутствует в последней дневной сборке. Также
|
|
проверьте
|
|
<ulink url="/compatibility/">страницу совместимости</ulink> для этой игры,
|
|
чтобы убедиться, что эта ошибка не является уже известной. В своём сообщении об ошибке,
|
|
пожалуйста, предоставьте следующую информацию:
|
|
</simpara>
|
|
<itemizedlist>
|
|
<listitem><simpara>Версию ScummVM (ПОЖАЛУЙСТА, проверьте с последней дневной сборкой)</simpara></listitem>
|
|
<listitem><simpara>Описание ошибки, включая шаги к её воспроизведению</simpara></listitem>
|
|
<listitem><simpara>Язык игры (английский, русский, ...)</simpara></listitem>
|
|
<listitem><simpara>Версию игры (с озвучкой, на флоппи-диске, ...)</simpara></listitem>
|
|
<listitem><simpara>Платформу и компилятор (Win32, Linux, MacOS, ...)</simpara></listitem>
|
|
<listitem><simpara>Если возможно, прикрепите сохранение игры</simpara></listitem>
|
|
<listitem><simpara>Если эта ошибка появилась только недавно, пожалуйста, укажите версию, в которой
|
|
ошибки не было, и первую версию, в которой она появилась. Тогда мы сможем сделать исправление
|
|
гораздо быстрее, посмотрев что же было изменено между этими двумя версиями.
|
|
</simpara></listitem>
|
|
</itemizedlist>
|
|
</answer>
|
|
</entry>
|
|
<entry>
|
|
<href/>
|
|
<question>Я скачал пакеты Broken Sword, но игра не запускается.</question>
|
|
<answer>
|
|
<simpara>
|
|
These are not full games but reencoded cutscene (video) packs. To run the games you
|
|
still need the original disks. Originally cutscenes were encoded in a proprietary
|
|
format but Revolution Software kindly permitted us to reencode them into
|
|
DXA and distribute them freely on our site.
|
|
</simpara>
|
|
</answer>
|
|
</entry>
|
|
<entry>
|
|
<href/>
|
|
<question>В заставке Broken Sword I нет изображения.</question>
|
|
<answer>
|
|
<simpara>
|
|
Be patient. There are about 12 seconds of speech only and eventually the Revolution logo
|
|
will appear.
|
|
</simpara>
|
|
</answer>
|
|
</entry>
|
|
<entry>
|
|
<href/>
|
|
<question>Я получаю сообщение "WARNING: Unable to open configuration file C:\windows\scummvm.ini!"</question>
|
|
<answer>
|
|
<simpara>
|
|
Make sure you have enough permissions to write in c:\windows directory. Also note that this warning the
|
|
first time you run ScummVM, since the file does not exist yet then.
|
|
</simpara>
|
|
</answer>
|
|
</entry>
|
|
<entry>
|
|
<href/>
|
|
<question>Я получаю сообщение "Failed to save game state to file: xxx"</question>
|
|
<answer>
|
|
<simpara>
|
|
Check savepath in Options->Paths->Save Path. That should point to writable directory.
|
|
</simpara>
|
|
</answer>
|
|
</entry>
|
|
<entry>
|
|
<href/>
|
|
<question>ScummVM запускается, но я вижу только пустое, прозрачное окно!</question>
|
|
<answer>
|
|
<simpara>
|
|
This problem has been reported to happen under Windows in some cases. Check
|
|
that you have the latest drivers for your graphics card. If that does not
|
|
help, try setting the <envar>SDL_VIDEODRIVER</envar> environment variable to
|
|
"windib" and try again.
|
|
</simpara>
|
|
<simpara>
|
|
Apparently other applications have had the same problem, because the release
|
|
notes for SDL 1.2.10 (May 17, 2006) contained the following note:
|
|
</simpara>
|
|
<blockquote>
|
|
<simpara>
|
|
The "windib" video driver is the default now, to prevent problems with
|
|
certain laptops, 64-bit Windows, and Windows Vista. The DirectX driver
|
|
is still available, and can be selected by setting the environment
|
|
variable <envar>SDL_VIDEODRIVER</envar> to "directx".
|
|
</simpara>
|
|
</blockquote>
|
|
</answer>
|
|
</entry>
|
|
<entry>
|
|
<href/>
|
|
<question>ScummVM запускается, но звук заикается или с посторонними шумами!</question>
|
|
<answer>
|
|
<simpara>
|
|
This problem has been reported to happen under Windows in some cases. Check
|
|
that you have the latest drivers for your sound card. If that does not help,
|
|
try setting the <envar>SDL_AUDIODRIVER</envar> environment variable to "waveout"
|
|
and try again.
|
|
</simpara>
|
|
<simpara>
|
|
Note using the "waveout" SDL audio driver causes an increased delay in sound,
|
|
especially under Windows Vista and later versions.
|
|
</simpara>
|
|
</answer>
|
|
</entry>
|
|
<entry>
|
|
<href/>
|
|
<question>Как мне установить переменные окружения?</question>
|
|
<answer>
|
|
<simpara>
|
|
That depends on what operating system and/or command shell you are using.
|
|
Under Windows, you could try creating a file called
|
|
<command moreinfo="none">scummvm.bat</command> in the same folder as
|
|
<command moreinfo="none">scummvm.exe</command>. Open this file in your favorite text
|
|
editor and put something like this in it:
|
|
</simpara>
|
|
<blockquote>
|
|
<programlisting format="linespecific">@echo off
|
|
set SDL_VIDEODRIVER=windib
|
|
set SDL_AUDIODRIVER=waveout
|
|
scummvm.exe %1 %2 %3 %4 %5 %6 %7 %8 %9</programlisting>
|
|
</blockquote>
|
|
<simpara>
|
|
You should now be able to run ScummVM by double-clicking on this batch file,
|
|
instead of the ScummVM executable.
|
|
</simpara>
|
|
<simpara>
|
|
On more recent versions of Windows, you can also set an environment variable
|
|
permanently, and for all applications, through the control panel.
|
|
</simpara>
|
|
</answer>
|
|
</entry>
|
|
<entry>
|
|
<href/>
|
|
<question>ScummVM показывется где-то посередине между моими мониторами в Xinerama в полноэкранном режиме. Спасите!</question>
|
|
<answer>
|
|
<simpara>
|
|
In fact, this is SDL problem. SDL does by default has xinerama support
|
|
enabled. Set the <envar>SDL_VIDEO_FULLSCREEN_HEAD</envar>
|
|
environment variable to "1" to start ScummVM (and other SDL applications) in
|
|
fullscreen on only one monitor. If this does not work make sure your SDL
|
|
library does have Xinerama support compiled in.
|
|
</simpara>
|
|
</answer>
|
|
</entry>
|
|
</section>
|
|
<section>
|
|
<title>Функциональность</title>
|
|
<entry>
|
|
<href/>
|
|
<question>Когда вы добавите поддержку zip-архивов с играми?</question>
|
|
<answer>
|
|
<simpara>
|
|
We will not do it. There are two main reasons for that. First, we believe that it
|
|
would ease illegal distribution of games. Second, we already support compression
|
|
of sound & speech in most larger titles, and use specially designed algorithms
|
|
like MP3, Ogg and FLAC, so you can already reduce the size of the data files.
|
|
</simpara>
|
|
<simpara>
|
|
We as a team already discussed that question. We can't absolutely exclude
|
|
the possibility of changing our mind one day in the future, but for now, we
|
|
have no intentions to do so, hence please don't ask us about it!
|
|
</simpara>
|
|
</answer>
|
|
</entry>
|
|
</section>
|
|
</faq>
|