Files
2022-06-26 19:14:49 +02:00

253 lines
6.7 KiB
C++

/* ScummVM Tools
*
* ScummVM Tools is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* Additionally this file is based on the ScummVM source code.
* Copyright information for the ScummVM source code is
* available in the COPYRIGHT file of the ScummVM source
* distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include <iostream>
#include <fstream>
#include "common/scummsys.h"
#include "common/endian.h"
#include "common/zlib.h"
#define MIN(x,y) (((x)<(y)) ? (x) : (y))
#if defined(USE_ZLIB)
GZipReadStream::GZipReadStream(std::ifstream *w, uint32 start, uint32 size_p) : _wrapped(w), _stream(), _start(start), _size(size_p) {
char buf[4];
assert(w != 0);
// Verify file header is correct
w->seekg(_start, std::ios::beg);
w->read(buf, 2);
uint16 header = READ_BE_UINT16(buf);
assert(header == 0x1F8B ||
((header & 0x0F00) == 0x0800 && header % 31 == 0));
if (header == 0x1F8B && _size > 0) {
// Retrieve the original file size
w->seekg(_start + _size - 4, std::ios::beg);
w->read(buf, 4);
_origSize = READ_LE_UINT32(buf);
} else {
// Original size not available in zlib format
_origSize = 0;
}
_pos = 0;
w->seekg(_start, std::ios::beg);
_eos = false;
// Adding 32 to windowBits indicates to zlib that it is supposed to
// automatically detect whether gzip or zlib headers are used for
// the compressed file. This feature was added in zlib 1.2.0.4,
// released 10 August 2003.
// Note: This is *crucial* for savegame compatibility, do *not* remove!
_zlibErr = inflateInit2(&_stream, MAX_WBITS + 32);
if (_zlibErr != Z_OK)
return;
// Setup input buffer
_stream.next_in = _buf;
_stream.avail_in = 0;
}
GZipReadStream::~GZipReadStream() {
inflateEnd(&_stream);
}
bool GZipReadStream::err() const { return (_zlibErr != Z_OK) && (_zlibErr != Z_STREAM_END); }
void GZipReadStream::clearErr() {
// only reset _eos; I/O errors are not recoverable
_eos = false;
}
uint32 GZipReadStream::read(void *dataPtr, uint32 dataSize) {
_stream.next_out = (byte *)dataPtr;
_stream.avail_out = dataSize;
// Keep going while we get no error
while (_zlibErr == Z_OK && _stream.avail_out) {
if (_stream.avail_in == 0 && !_wrapped->eof()) {
// If we are out of input data: Read more data, if available.
_wrapped->read((char*)_buf, BUFSIZE);
_stream.next_in = _buf;
_stream.avail_in = _wrapped->gcount();
}
_zlibErr = inflate(&_stream, Z_NO_FLUSH);
}
// Update the position counter
_pos += dataSize - _stream.avail_out;
if (_zlibErr == Z_STREAM_END && _stream.avail_out > 0)
_eos = true;
return dataSize - _stream.avail_out;
}
bool GZipReadStream::eos() const {
return _eos;
}
int32 GZipReadStream::pos() const {
return _pos;
}
int32 GZipReadStream::size() const {
return _origSize;
}
bool GZipReadStream::seek(int32 offset, std::ios::seekdir whence) {
int32 newPos = 0;
assert(whence != std::ios::end); // std::ios::end not supported
switch (whence) {
case std::ios::beg:
newPos = offset;
break;
case std::ios::cur:
newPos = _pos + offset;
break;
default:
assert(false);
}
assert(newPos >= 0);
if ((uint32)newPos < _pos) {
// To search backward, we have to restart the whole decompression
// from the start of the file. A rather wasteful operation, best
// to avoid it. :/
#if DEBUG
warning("Backward seeking in GZipReadStream detected");
#endif
_pos = 0;
_wrapped->seekg(_start, std::ios_base::beg);
_zlibErr = inflateReset(&_stream);
if (_zlibErr != Z_OK)
return false; // FIXME: STREAM REWRITE
_stream.next_in = _buf;
_stream.avail_in = 0;
}
offset = newPos - _pos;
// Skip the given amount of data (very inefficient if one tries to skip
// huge amounts of data, but usually client code will only skip a few
// bytes, so this should be fine.
byte tmpBuf[1024];
while (!err() && offset > 0) {
offset -= read(tmpBuf, MIN((int32)sizeof(tmpBuf), offset));
}
_eos = false;
return true; // FIXME: STREAM REWRITE
}
void GZipWriteStream::processData(int flushType) {
// This function is called by both write() and finalize().
while (_zlibErr == Z_OK && (_stream.avail_in || flushType == Z_FINISH)) {
if (_stream.avail_out == 0) {
_wrapped->write((char*)_buf, BUFSIZE);
if (_wrapped->bad()) {
_zlibErr = Z_ERRNO;
break;
}
_stream.next_out = _buf;
_stream.avail_out = BUFSIZE;
}
_zlibErr = deflate(&_stream, flushType);
}
}
GZipWriteStream::GZipWriteStream(std::ofstream *w) : _wrapped(w), _stream() {
assert(w != 0);
// Adding 16 to windowBits indicates to zlib that it is supposed to
// write gzip headers. This feature was added in zlib 1.2.0.4,
// released 10 August 2003.
// Note: This is *crucial* for savegame compatibility, do *not* remove!
_zlibErr = deflateInit2(&_stream,
Z_DEFAULT_COMPRESSION,
Z_DEFLATED,
MAX_WBITS + 16,
8,
Z_DEFAULT_STRATEGY);
assert(_zlibErr == Z_OK);
_stream.next_out = _buf;
_stream.avail_out = BUFSIZE;
_stream.avail_in = 0;
_stream.next_in = 0;
}
GZipWriteStream::~GZipWriteStream() {
finalize();
deflateEnd(&_stream);
}
bool GZipWriteStream::err() const {
// CHECKME: does Z_STREAM_END make sense here?
return (_zlibErr != Z_OK && _zlibErr != Z_STREAM_END) || _wrapped->bad();
}
void GZipWriteStream::finalize() {
if (_zlibErr != Z_OK)
return;
// Process whatever remaining data there is.
processData(Z_FINISH);
// Since processData only writes out blocks of size BUFSIZE,
// we may have to flush some stragglers.
uint remainder = BUFSIZE - _stream.avail_out;
if (remainder > 0) {
_wrapped->write((char*)_buf, remainder);
if (_wrapped->bad())
_zlibErr = Z_ERRNO;
}
// Finalize the wrapped savefile, too
_wrapped->flush();
}
uint32 GZipWriteStream::write(const void *dataPtr, uint32 dataSize) {
if (err())
return 0;
// Hook in the new data ...
// Note: We need to make a const_cast here, as zlib is not aware
// of the const keyword.
_stream.next_in = const_cast<byte *>((const byte *)dataPtr);
_stream.avail_in = dataSize;
// ... and flush it to disk
processData(Z_NO_FLUSH);
return dataSize - _stream.avail_in;
}
#endif