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scummex/help/specROOM.html
T
2003-09-18 16:27:06 +00:00

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<TITLE>ROOM</TITLE>
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<B>LFLF</B>
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The ROOM block is the container for everything that makes up the appearance
and code (which was moved to the <A HREF="specRMSC.html">RMSC</A> block in
CMI, though) of a room.<P>
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<TABLE CELLSPACING=1 WIDTH="100%">
<TR>
<TD WIDTH="30%" VALIGN=top>&quot;ROOM&quot;</TD>
<TD WIDTH="20%" VALIGN=top>dword</TD>
<TD WIDTH="50%"><FONT FACE="Arial" SIZE="-1">Block identifier</FONT></TD>
</TR>
<TR>
<TD VALIGN=top>dwSize</TD>
<TD VALIGN=top>dword</TD>
<TD><FONT FACE="Arial" SIZE="-1">Size in bytes (BE)</FONT></TD>
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<TD>&nbsp;</TD>
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<TR>
<TD COLSPAN=3><FONT FACE="Arial" SIZE="-1"><B>followed by sub-blocks (the order and amount varies from game to game):<BR>
RMHD,
CYCL,
<A HREF="specPALS.html">PALS</A>,
TRNS,
EPAL,
BOXD,
BOXM,
<A HREF="specCLUT.html">CLUT</A>,
SCAL,
RMIM /
IMAG,
OBCD,
EXCD,
ENCD,
NLSC,
LSCR.</B></FONT></TD>
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