The ROOM block is the container for everything that makes up the appearance
and code (which was moved to the RMSC block in
CMI, though) of a room.
"ROOM"
dword
Block identifier
dwSize
dword
Size in bytes (BE)
followed by sub-blocks (the order and amount varies from game to game):
RMHD,
CYCL,
PALS,
TRNS,
EPAL,
BOXD,
BOXM,
CLUT,
SCAL,
RMIM /
IMAG,
OBCD,
EXCD,
ENCD,
NLSC,
LSCR.