mirror of
https://github.com/scummvm/gamos.git
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127 lines
2.8 KiB
C++
127 lines
2.8 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "gamos/gamos.h"
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namespace Gamos {
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void SystemProc::processMessage(const Common::Event &ev) {
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uint8 winKey;
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switch (ev.type) {
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case Common::EVENT_KEYDOWN:
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if ((_inputFlags & 1) == 0)
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return;
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_ascii = ev.kbd.ascii;
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winKey = _codesConverter->getWinCode(ev.kbd.keycode);
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if (winKey == KeyCodes::WIN_BACK ||
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winKey == KeyCodes::WIN_RETURN ||
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winKey == KeyCodes::WIN_ESCAPE)
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_rawKeyCode = winKey;
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else if (_ascii != 0)
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_rawKeyCode = _codesConverter->getCPCode(_ascii);
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if (_rawKeyCode == 0)
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_rawKeyCode = ACT_NONE;
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if (winKey == _keyCodes[0])
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_act1 = 0;
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else if (winKey == _keyCodes[1])
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_act1 = 1;
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else if (winKey == _keyCodes[2])
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_act1 = 2;
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else if (winKey == _keyCodes[3])
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_act1 = 3;
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else if (winKey == _keyCodes[4])
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_act1 = 4;
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else if (winKey == _keyCodes[5])
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_act1 = 5;
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else if (winKey == _keyCodes[6])
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_act1 = 6;
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else if (winKey == _keyCodes[7])
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_act1 = 7;
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else {
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if (winKey == _keyCodes[8])
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_act2 = ACT2_MOUSEUP_L;
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else if (winKey == _keyCodes[9])
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_act2 = ACT2_MOUSEUP_R;
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else if (winKey == _keyCodes[10])
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_act2 = ACT2_TAB;
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else if (winKey == _keyCodes[11])
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_act2 = ACT2_HELP;
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else
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return;
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_rawKeyCode = winKey;
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return;
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}
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if ((_act1 < 8) && (ev.kbd.flags & Common::KBD_SHIFT))
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_act1 |= 8;
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_mouseActPos = _mouseReportedPos;
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break;
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case Common::EVENT_MOUSEMOVE:
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if ((_inputFlags & 2) == 0)
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return;
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_mouseReportedPos = ev.mouse;
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break;
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case Common::EVENT_LBUTTONDOWN:
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case Common::EVENT_RBUTTONDOWN:
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if ((_inputFlags & 2) == 0)
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return;
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_mouseActPos = ev.mouse;
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_act2 = ACT2_MOUSEDOWN;
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break;
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case Common::EVENT_LBUTTONUP:
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if ((_inputFlags & 2) == 0)
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return;
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_mouseActPos = ev.mouse;
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_act2 = ACT2_MOUSEUP_L;
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_rawKeyCode = _keyCodes[8];
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break;
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case Common::EVENT_RBUTTONUP:
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if ((_inputFlags & 2) == 0)
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return;
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_mouseActPos = ev.mouse;
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_act2 = ACT2_MOUSEUP_R;
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_rawKeyCode = _keyCodes[9];
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break;
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default:
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break;
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}
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}
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}
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