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eba/detection.h
2025-01-29 23:40:03 +01:00

70 lines
1.8 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef EBA_DETECTION_H
#define EBA_DETECTION_H
#include "engines/advancedDetector.h"
namespace Eba {
enum EbaDebugChannels {
kDebugGraphics = 1,
kDebugPath,
kDebugScan,
kDebugFilePath,
kDebugScript,
};
extern const PlainGameDescriptor ebaGames[];
extern const ADGameDescription gameDescriptions[];
#define GAMEOPTION_ORIGINAL_SAVELOAD GUIO_GAMEOPTIONS1
} // End of namespace Eba
class EbaMetaEngineDetection : public AdvancedMetaEngineDetection<ADGameDescription> {
static const DebugChannelDef debugFlagList[];
public:
EbaMetaEngineDetection();
~EbaMetaEngineDetection() override {}
const char *getName() const override {
return "eba";
}
const char *getEngineName() const override {
return "Eba";
}
const char *getOriginalCopyright() const override {
return "Eba (C)";
}
const DebugChannelDef *getDebugChannels() const override {
return debugFlagList;
}
};
#endif // EBA_DETECTION_H