/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #include "common/translation.h" #include "eba/metaengine.h" #include "eba/detection.h" #include "eba/eba.h" namespace Eba { static const ADExtraGuiOptionsMap optionsList[] = { { GAMEOPTION_ORIGINAL_SAVELOAD, { _s("Use original save/load screens"), _s("Use the original save/load screens instead of the ScummVM ones"), "original_menus", false, 0, 0 } }, AD_EXTRA_GUI_OPTIONS_TERMINATOR }; } // End of namespace Eba const char *EbaMetaEngine::getName() const { return "eba"; } const ADExtraGuiOptionsMap *EbaMetaEngine::getAdvancedExtraGuiOptions() const { return Eba::optionsList; } Common::Error EbaMetaEngine::createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const { *engine = new Eba::EbaEngine(syst, desc); return Common::kNoError; } bool EbaMetaEngine::hasFeature(MetaEngineFeature f) const { return checkExtendedSaves(f) || (f == kSupportsLoadingDuringStartup); } #if PLUGIN_ENABLED_DYNAMIC(EBA) REGISTER_PLUGIN_DYNAMIC(EBA, PLUGIN_TYPE_ENGINE, EbaMetaEngine); #else REGISTER_PLUGIN_STATIC(EBA, PLUGIN_TYPE_ENGINE, EbaMetaEngine); #endif