mirror of
https://github.com/ProtonMail/ios-mail.git
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72 lines
2.7 KiB
Swift
72 lines
2.7 KiB
Swift
// Copyright (c) 2025 Proton Technologies AG
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//
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// This file is part of Proton Mail.
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//
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// Proton Mail is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// Proton Mail is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with Proton Mail. If not, see https://www.gnu.org/licenses/.
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import SwiftUI
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public extension DS.Shadows {
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static let softFull = Shadow.make(x: .zero, y: .zero, color: .shadowWeak)
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static let softTop = Shadow.make(x: .zero, y: -4, color: .shadowWeak)
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static let softBottom = Shadow.make(x: .zero, y: 4, color: .shadowWeak)
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static let softLeft = Shadow.make(x: -4, y: .zero, color: .shadowWeak)
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static let softRight = Shadow.make(x: 4, y: .zero, color: .shadowWeak)
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static let raisedFull = Shadow.make(x: .zero, y: .zero, color: .shadowMedium)
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static let raisedTop = Shadow.make(x: .zero, y: -2, color: .shadowMedium)
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static let raisedBottom = Shadow.make(x: .zero, y: 2, color: .shadowMedium)
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static let raisedLeft = Shadow.make(x: -2, y: .zero, color: .shadowMedium)
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static let raisedRight = Shadow.make(x: 2, y: .zero, color: .shadowMedium)
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static let liftedFull = Shadow.make(x: .zero, y: .zero, color: .shadowStrong)
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static let liftedTop = Shadow.make(x: .zero, y: -4, color: .shadowStrong)
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static let liftedBottom = Shadow.make(x: .zero, y: 4, color: .shadowStrong)
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static let liftedLeft = Shadow.make(x: -4, y: .zero, color: .shadowStrong)
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static let liftedRight = Shadow.make(x: 4, y: .zero, color: .shadowStrong)
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}
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public struct Shadow {
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public let x: CGFloat
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public let y: CGFloat
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public let blur: CGFloat
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public let color: Color
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public init(x: CGFloat, y: CGFloat, blur: CGFloat, color: Color) {
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self.x = x
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self.y = y
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self.blur = blur
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self.color = color
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}
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}
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private extension Shadow {
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static func make(x: CGFloat, y: CGFloat, color: Color) -> Shadow {
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.init(x: x, y: y, blur: blur, color: color)
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}
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/// Figma blur is 10, but in the app a blur of 5 produces a visually equivalent effect.
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private static let blur: CGFloat = 5
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}
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private extension Color {
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static let shadowWeak = Color(.shadowWeak)
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static let shadowMedium = Color(.shadowMedium)
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static let shadowStrong = Color(.shadowStrong)
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}
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