Logo
Explore Help
Sign In
OpenEmu/dolphin
1
0
Fork 0
You've already forked dolphin
Code Issues Pull Requests Actions Packages Projects Releases Wiki Activity
Files
c505260ec18656aa17c4ce80f5bbc72f4d10e952
dolphin/Source/Android/assets
T
History
Ryan Houdek bd72e13dd4 Generally make the Android UI better.
2013-04-23 14:27:49 -05:00
..
ButtonA.png
Android mega commit of trash.
2013-03-19 21:53:09 -05:00
ButtonB.png
Android mega commit of trash.
2013-03-19 21:53:09 -05:00
ButtonStart.png
Removes the Java ButtonManager for one in the C++ source so the OSD class can call in to it each frame for drawing the buttons. Copy our assets to the dolphin-emu directory for now. Remove NativeRenderer, ButtonManager, and Button Java classes since they aren't used anymore. Buttons A, B, and Start all work and are drawn on screen now. Button input on Android is still a bit hacky, needs a proper controller interface still. Android specific button drawing code is still hanging out in SWRenderer.cpp
2013-04-14 20:39:56 -05:00
GCPadNew.ini
Add a Androind ControllerInterface class for allowing input in a non-hacky way. Add a default GCPad.ini file so it actually works.
2013-04-14 23:02:53 -05:00
NoBanner.png
Fix making the config directory so copying over assets won't fail.
2013-04-20 12:11:58 -05:00
Powered by Gitea Version: 1.26.3 Page: 220ms Template: 4ms
Auto
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API